eq2emu-content/SpawnScripts/GreaterFaydark/RelcTulin.lua
2024-10-26 11:37:28 +00:00

78 lines
4 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/GreaterFaydark/RelcTulin.lua
Script Purpose : Relc Tulin <House of Falling Stars>
Script Author : John Adams
Script Date : 2009.03.01
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_1_1")
AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
AddConversationOption(conversation, "I will return to aid you, later.")
StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
if convo==9 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_9_1")
AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
AddConversationOption(conversation, "I will return to aid you, later.")
StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
end
if convo==10 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_10_1")
AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
AddConversationOption(conversation, "I will return to aid you, later.")
StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
end
if convo==11 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_11_1")
AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
AddConversationOption(conversation, "I will return to aid you, later.")
StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
end
if convo==12 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_12_1")
AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
AddConversationOption(conversation, "I will return to aid you, later.")
StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
end
end
function dlg_12_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Thank you, I'll get started right away.", "dlg_12_2")
StartConversation(conversation, NPC, Spawn, "The House of Falling Stars would like for you to eliminate angry saplings to further our cause. Doing so will earn you favor with our organization.")
end