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https://github.com/emagi/eq2emu-content
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78 lines
4 KiB
Lua
Executable file
78 lines
4 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/GreaterFaydark/RelcTulin.lua
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Script Purpose : Relc Tulin <House of Falling Stars>
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Script Author : John Adams
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Script Date : 2009.03.01
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Script Notes : Auto-Generated Conversation from PacketParser Data
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--]]
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function spawn(NPC)
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SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function InRange(NPC, Spawn)
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end
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function LeaveRange(NPC, Spawn)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_1_1")
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AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
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AddConversationOption(conversation, "I will return to aid you, later.")
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StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
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if convo==9 then
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_9_1")
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AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
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AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
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AddConversationOption(conversation, "I will return to aid you, later.")
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StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
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end
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if convo==10 then
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_10_1")
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AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
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AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
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AddConversationOption(conversation, "I will return to aid you, later.")
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StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
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end
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if convo==11 then
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_11_1")
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AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
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AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
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AddConversationOption(conversation, "I will return to aid you, later.")
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StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
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end
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if convo==12 then
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_12_1")
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AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids")
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AddConversationOption(conversation, "I would like the writ: Crushbone Trainers")
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AddConversationOption(conversation, "I will return to aid you, later.")
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StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.")
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end
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end
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function dlg_12_1(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "Thank you, I'll get started right away.", "dlg_12_2")
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StartConversation(conversation, NPC, Spawn, "The House of Falling Stars would like for you to eliminate angry saplings to further our cause. Doing so will earn you favor with our organization.")
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end
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