mirror of
https://github.com/emagi/eq2emu-content
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171 lines
7.6 KiB
Lua
Executable file
171 lines
7.6 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/LongshadowAlley/CaptainLNek.lua
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Script Purpose : Captain L`Nek
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Script Author : torsten
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Script Date : 2022.07.20
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Script Notes :
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--]]
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dofile("SpawnScripts/Generic/GenericGuardVoiceOvers.lua")
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require "SpawnScripts/Generic/DialogModule"
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require "SpawnScripts/Generic/NPCModule"
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local TheTruthisoutThere = 5684
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local SilencedSpeech = 5685
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function spawn(NPC, Spawn)
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NPCModule(NPC, Spawn)
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FreeportGuard(NPC)
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ProvidesQuest(NPC, TheTruthisoutThere)
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ProvidesQuest(NPC, SilencedSpeech)
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SetPlayerProximityFunction(NPC, 9, "InRange", "LeaveRange")
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SetTempVariable(NPC, "CalloutTimer", "false")
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SetTempVariable(NPC, "CalloutTimer1", "false")
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SetTempVariable(NPC, "CalloutTimer2", "false")
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SetTempVariable(NPC, "CalloutTimer3", "false")
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end
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function InRange(NPC, Spawn)
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if GetFactionAmount(Spawn,12) <0 then
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FaceTarget(NPC, Spawn)
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PlayFlavor(NPC, "","","shakefist",0,0, Spawn)
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else
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if CanReceiveQuest(Spawn, TheTruthisoutThere) or
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HasCompletedQuest(Spawn, TheTruthisoutThere) and
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CanReceiveQuest(Spawn,SilencedSpeech) then
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if GetTempVariable(NPC, "CalloutTimer")== "false"then
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SetTempVariable(NPC, "CalloutTimer", "true")
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AddTimer(NPC,10000,"ResetTimer",1,Spawn)
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FaceTarget(NPC, Spawn)
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if GetTempVariable(NPC, "CalloutTimer1")== "false"then
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PlayFlavor(NPC, "voiceover/english/captain_l_nek/fprt_hood05/100_captain_lnek_callout_c7c2fcfb.mp3", "Come closer; I've something to say to you!", "salute_freeport", 1023446507, 848958092, Spawn, 0)
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SetTempVariable(NPC, "CalloutTimer1", "true")
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elseif GetTempVariable(NPC, "CalloutTimer2")== "false"then
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PlayFlavor(NPC, "voiceover/english/captain_l_nek/fprt_hood05/100_captain_lnek_multhail1_ceb19390.mp3", "Hmm ... you are clearly not ready to serve our Militia in any capacity. This is disappointing.", "sniff", 562398108, 1978987267, Spawn, 0)
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SetTempVariable(NPC, "CalloutTimer2", "true")
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elseif GetTempVariable(NPC, "CalloutTimer3")== "false"then
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PlayFlavor(NPC, "voiceover/english/captain_l_nek/fprt_hood05/100_captain_lnek_multhail5_54f94dfc.mp3", "Hmm ... I am mistaken. You are not the one I seek.", "sniff", 3750262963, 2820443341, Spawn, 0)
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SetTempVariable(NPC, "CalloutTimer3", "true")
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else
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SetTempVariable(NPC, "CalloutTimer1", "false")
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SetTempVariable(NPC, "CalloutTimer2", "false")
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SetTempVariable(NPC, "CalloutTimer3", "false")
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PlayFlavor(NPC, "voiceover/english/captain_l_nek/fprt_hood05/100_captain_lnek_multhail6_f7ddb289.mp3", "Ah, yes. You are the one to assist me.", "nod", 3388282438, 3532241672, Spawn, 0)
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end
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end
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end
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end
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end
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function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs
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SetTempVariable(NPC, "CalloutTimer", "false")
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function hailed(NPC, Spawn)
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if GetFactionAmount(Spawn,12) <0 then
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FaceTarget(NPC, Spawn)
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PlayFlavor(NPC, "","","shakefist",0,0, Spawn)
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elseif not HasCompletedQuest (Spawn,SilencedSpeech)then
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Dialog1(NPC,Spawn)
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else
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Dialog2(NPC,Spawn)
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end
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end
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function Dialog1(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("It would serve you well to consider joining the militia. The militia is where the true power lies within this city.")
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PlayFlavor(NPC, "","","agree",0,0, Spawn)
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Dialog.AddVoiceover("voiceover/english/captain_l_nek/fprt_hood05/grd_captain_lnek.mp3",730672231,3077726269)
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if CanReceiveQuest(Spawn, TheTruthisoutThere) then
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Dialog.AddOption("What's so great about the Militia?", "Dialog1a")
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elseif GetQuestStep(Spawn, TheTruthisoutThere)==2 then
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Dialog.AddOption("I found out the culprit is Kirs G'viz, here in Longshadow Alley.", "Dialog1b")
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end
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if CanReceiveQuest(Spawn, SilencedSpeech) then
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Dialog.AddOption("Have the Militia dealt with the Thexian yet?", "Dialog1c")
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elseif GetQuestStep(Spawn, SilencedSpeech)==2 then
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Dialog.AddOption("I've found a signet ring on who I believe to be Kirs.", "Dialog2")
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end
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Dialog.AddOption("Alright! I'm going.")
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Dialog.Start()
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end
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--QUEST 1
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function Dialog1a(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("It carries the sole burden of peace. You must have noticed how sedition has lately saturated every district of the city. A treasonous faction of bad blood, calling itself the Thexians, has been spreading lies into every street and alley, preaching the resurrection of Neriak upon the bones of Freeport. I trust you can see the villainy in such talk. We clearly need more information about these traitors. If you wish to prove your loyalty to Freeport, you will assist us.")
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Dialog.AddVoiceover("voiceover/english/captain_l_nek/fprt_hood05/quests/captainlnek/lnek_x1_initial.mp3",1419069236,794084834)
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Dialog.AddOption("I am willing to prove myself!", "OfferQuest1")
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Dialog.AddOption("Don't worry. I'll see myself out.")
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Dialog.Start()
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end
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function OfferQuest1(NPC,Spawn)
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if CanReceiveQuest(Spawn, TheTruthisoutThere) then
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OfferQuest(NPC, Spawn, TheTruthisoutThere)
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end
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end
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function Dialog1b(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Really? Interesting ... I did not foresee it, and yet it makes sense. He incessantly questions us about the Militia, as if intending to join. But I see now he has merely been gathering information to use against us. He will pay for this treachery even if I have to exact the ... penalty ... myself. It will be unpleasant. As for you, there may yet be a promising career for you within our ranks.")
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Dialog.AddVoiceover("voiceover/english/captain_l_nek/fprt_hood05/quests/captainlnek/lnek_x1_finish.mp3",3372615479,4263501678)
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PlayFlavor(NPC, "","","ponder",0,0, Spawn)
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Dialog.AddOption("I look forward to proving my worth.")
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Dialog.Start()
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SetStepComplete(Spawn, TheTruthisoutThere, 2)
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end
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--QUEST 2
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function Dialog1c(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("I regret my hands have been tied in that matter. A passel of Inquisitors is scheduled to arrive, but they could be interrogating G'Viz for weeks. I grow impatient to see our traitor under the blade of justice. Hmm ... of course, if someone else were to take care of the problem behind my back ...")
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Dialog.AddVoiceover("voiceover/english/captain_l_nek/fprt_hood05/quests/captainlnek/lnek_x2_initial.mp3",3788373781,4065934543)
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Dialog.AddOption("It would be a shame if something happened to this troublemaker...", "OfferQuest2")
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Dialog.AddOption("Would you look at that? I must be going.")
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Dialog.Start()
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end
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function OfferQuest2(NPC,Spawn)
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if CanReceiveQuest(Spawn, SilencedSpeech) then
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OfferQuest(NPC, Spawn, SilencedSpeech)
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end
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end
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function Dialog2(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Hmmm ... I seem to have found a hangnail on my thumb. Eh, who are you? What nonsense are you about? I don't waste my time chattering with the rabble. Inquisitors have arrived to interrogate an important prisoner, and I must inform them of a complication. So, unless you're here to report seditious speech, you had best be on your way, sirrah!")
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Dialog.AddVoiceover("voiceover/english/captain_l_nek/fprt_hood05/quests/captainlnek/lnek_x2_finish.mp3",657243154,2443782081)
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PlayFlavor(NPC, "","","sniff",0,0, Spawn)
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Dialog.AddOption("I see... as you were.", "Dialog2a")
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Dialog.Start()
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if GetQuestStep(Spawn, SilencedSpeech)==2 then
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SetStepComplete(Spawn, SilencedSpeech, 2)
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end
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end
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