eq2emu-content/SpawnScripts/OutpostOverlord/evilgoblintent1.lua
2024-10-26 11:37:28 +00:00

58 lines
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1.9 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/OutpostOverlord/evilgoblintent1.lua
Script Author : Vo1d
Script Date : 2019.10.23 05:10:42
Modified Date : 20.05.2020
Modified by : premierio015
Modified Notes : Now burn all the tunarians around the tent. TODO: Chat shows messages "evil_goblin_tent has killed <mobname>, should be removed somehow. Tent should have huge fire visual state, according to packet data effect should be applied on "dpo_invisible_cube" object and not on tent widget.
--]]
local TheFinalAssault = 367
local EvilGoblinTent1 = 2780125
local EvilGoblinTent2 = 2780124
local EvilGoblinTent3 = 2780123
function spawn(NPC)
SetRequiredQuest(NPC, TheFinalAssault, 2)
SpawnSet(NPC, "show_command_icon", 1)
SpawnSet(NPC, "display_hand_icon", 1)
end
function respawn(NPC)
Spawn(NPC)
end
function casted_on(NPC, Spawn, SpellName)
if SpellName == "burn tent" then
if CheckTent(Spawn, NPC) == true then
if GetQuestStep(Spawn, TheFinalAssault) == 2 then
SpawnSetByDistance(NPC, 15, "visual_state", 491)
KillSpawnByDistance(NPC, 15, 0, 1)
AddStepProgress(Spawn, TheFinalAssault, 2, 1)
BurnTent(Spawn, NPC)
elseif GetQuestStep(Spawn, TheFinalAssault) == 3 then
SetStepComlete(Spawn, TheFinalAssault, 2)
else
end
end
end
end
function BurnTent(NPC, Spawn)
SpawnSet(NPC, "show_command_icon", 0)
AddTimer(NPC, 60000, "enable_command_icon_tent")
end
function enable_command_icon_tent(NPC, Player)
SpawnSet(NPC, "show_command_icon", 1)
end
function CheckTent(Caster, Target)
if GetSpawnID(Target) == EvilGoblinTent1 or
GetSpawnID(Target) == EvilGoblinTent2 or
GetSpawnID(Target) == EvilGoblinTent3 then
return true
else
return false
end
end