mirror of
https://github.com/emagi/eq2emu-content
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58 lines
2.1 KiB
Lua
Executable file
58 lines
2.1 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/ScaleYard/IssikDethyr.lua
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Script Purpose : Issik Dethyr
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Script Author : torsten
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Script Date : 2022.08.01
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Script Notes :
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--]]
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local BattleOnTheHomeFront = 348
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require "SpawnScripts/Generic/DialogModule"
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function spawn(NPC)
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function hailed(NPC, Spawn)
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if GetQuestStep(Spawn, BattleOnTheHomeFront) == 1 then
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SetStepComplete(Spawn, BattleOnTheHomeFront, 1)
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Dialog2(NPC, Spawn)
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else
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RandomGreeting(NPC, Spawn)
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end
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end
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function RandomGreeting(NPC, Spawn)
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local choice = MakeRandomInt(1,3)
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if choice == 1 then
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PlayFlavor(NPC, "voiceover/english/tutorial_revamp/issik_dethyr/fprt_hood06/quest_issik_away_civilian_b62b6605.mp3", "Away, civilian! The Militia has no time for lorungs like you!", "", 2421734461, 4002400859, Spawn, 0)
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elseif choice == 2 then
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PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1028.mp3", 0, 0, Spawn)
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end
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end
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function Dialog1(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Well, good for him. Too bad I've already sent out another raiding party and won't need his services for some time... possibly a long time. Hmm. You may have noticed I stopped speaking to you... That's your cue to move along. Go ahead, you can do it. One foot in front of the other.")
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Dialog.AddVoiceover("voiceover/english/tutorial_revamp/issik_dethyr/fprt_hood06/issik002.mp3", 2023483562, 2147836902)
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Dialog.AddOption("Fine, goodbye.")
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Dialog.AddOption("Your insolence shall not be forgotten. We shall meet again.")
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Dialog.AddOption("Malachi will not be happy about this!")
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Dialog.Start()
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end
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function Dialog2(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Speak or be killed. Quickly now, make your decision.")
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Dialog.AddVoiceover("voiceover/english/tutorial_revamp/issik_dethyr/fprt_hood06/issik001.mp3", 1583287184, 404701556)
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Dialog.AddOption("Malachi has organized his raiding party and awaits final orders to attack our enemies in the Commonlands.", "Dialog1")
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Dialog.Start()
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end
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