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https://github.com/emagi/eq2emu-content
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68 lines
3.1 KiB
Lua
Executable file
68 lines
3.1 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Sprawl/GatekeeperMalren.lua
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Script Purpose : Gatekeeper Malren <Freeport Militia>
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Script Author : Scatman
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Script Date : 2009.07.26
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Script Notes :
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--]]
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function spawn(NPC)
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SetPlayerProximityFunction(NPC, 10, "InRange")
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function InRange(NPC, Spawn)
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if GetLevel(Spawn) < 12 then
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local choice = math.random(1,2)
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if choice == 1 then
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PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gatekeeper_malren/fprt_adv03_sprawl/quest/warning_malren_warning_6607638a.mp3", "Beyond this gate lies a warzone! Beware!", "brandish", 3114668751, 2889688375, Spawn)
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elseif choice == 2 then
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PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gatekeeper_malren/fprt_adv03_sprawl/quest/warning_malren_warning_2d5ced43.mp3", "Heed my warning! Beware the danger ahead, adventurer!", "no", 1710591431, 2684761663, Spawn)
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end
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end
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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if GetLevel(Spawn) < 12 then
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AddConversationOption(conversation, "What do you mean?", "WhatDoYouMean")
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AddConversationOption(conversation, "Thanks for the warning.")
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StartConversation(conversation, NPC, Spawn, "Be wary, adventurer. Great danger lies beyond this gate!")
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else
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PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gatekeeper_malora/fprt_adv03_sprawl/quests/protector_malora004.mp3", "", "", 1115741315, 3103270743, Spawn)
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AddConversationOption(conversation, "Be well, Malren.")
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StartConversation(conversation, NPC, Spawn, "It is my duty to ensure the safety of less-experienced adventurers. Someone of your skill need not worry about traveling beyond this gate.")
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end
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end
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function WhatDoYouMean(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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AddConversationOption(conversation, "Where should I go once I get to a district?", "OnceGetDestrict")
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AddConversationOption(conversation, "I will do so.")
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StartConversation(conversation, NPC, Spawn, "This gate leads to the Freeport Ruins which is currently under attack. If you seek to travel there, I highly recommend you go back through Big Bend or Scale Yard instead.")
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end
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function OnceGetDestrict(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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AddConversationOption(conversation, "Why is travel beyond this gate so dangerous?", "WhySoDangerous")
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AddConversationOption(conversation, "Thank you.")
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StartConversation(conversation, NPC, Spawn, "Make your way to the docks in either district, then use the bell to summon transport outside of freeport. You can select the Ruins as your destination.")
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end
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function WhySoDangerous(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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AddConversationOption(conversation, "Thanks for the advice, Malren.")
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StartConversation(conversation, NPC, Spawn, "Traveling through this gate isn't very safe unless you bring a group of friends with you. Some very powerful orcs are clashing with the Freeport Militia just beyond it. Entering the Ruins by way of the docks is a much wiser approach.")
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end
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