mirror of
https://github.com/emagi/eq2emu-content
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127 lines
No EOL
3.9 KiB
Lua
Executable file
127 lines
No EOL
3.9 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/WayfarersRest/adistraughtbartender.lua
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Script Author : Dorbin
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Script Date : 2022.11.14 05:11:10
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Script Purpose :
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:
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--]]
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require "SpawnScripts/Generic/CombatModule"
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require "SpawnScripts/Generic/DialogModule"
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function hailed(NPC, Spawn)
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local zone = GetZone(NPC)
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local Darkelf = GetSpawnByLocationID(zone, 133780688)
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if IsAlive(Darkelf) then
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Dialog1(NPC, Spawn)
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else
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Dialog2(NPC, Spawn)
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end
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end
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function Dialog1(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("I don't know what happened! Suddenly all my regulars started tearing up the place!")
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PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn)
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Dialog.AddOption("I'm here to see what there is to be done.","BeDone")
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Dialog.AddOption("Perhaps a round of drinks will calm their nerves?","Round")
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Dialog.AddOption("This is my kind of party!","Boot")
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Dialog.AddOption("Well, good luck with all this.")
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Dialog.Start()
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end
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function BeDone(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Something has got them all riled up. It happened so suddenly, perhaps its the ale or some sort of magic!")
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PlayFlavor(NPC, "", "", "thanks", 0, 0, Spawn)
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Dialog.AddOption("Anything else I should know?","SomethingElse")
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Dialog.AddOption("Perhaps a round of drinks will calm their nerves?","Round")
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Dialog.AddOption("This is my kind of party!","Boot")
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Dialog.AddOption("I'll see what I can do.")
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Dialog.Start()
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end
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function SomethingElse(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Now that you mention it... I've heard someone cackling, but it sure isn't coming from someone I can see!")
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PlayFlavor(NPC, "", "", "shrug", 0, 0, Spawn)
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Dialog.AddOption("Perhaps a round of drinks will calm their nerves?","Round")
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Dialog.AddOption("This is my kind of party!","Boot")
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Dialog.AddOption("I'll see what I can do.")
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Dialog.Start()
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end
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function Round(NPC,Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("I already tried that! They just threw the mugs at eachother. Please, you must do something!")
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PlayFlavor(NPC, "", "", "heckno", 0, 0, Spawn)
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Dialog.AddOption("I'm here to see what there is to be done.","BeDone")
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Dialog.AddOption("This is my kind of party!","Boot")
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Dialog.AddOption("Alright.")
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Dialog.Start()
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end
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function Boot(NPC,Spawn)
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SendPopUpMessage(Spawn,"You have been kicked out!",255,0,0)
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PlaySound(Spawn,"sounds/ui/ui_warning.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Get out! NOW! I have no time for you!")
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PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
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Dialog.AddOption("Noo! I want to join the fun!")
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Dialog.Start()
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AddTimer(NPC,4000,"Kick",1,Spawn)
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end
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function Kick(NPC,Spawn)
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SQ = GetZone("SouthQeynos")
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Zone(SQ,Spawn,590.25, -17.22, 245.18, 10)
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end
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function Dialog2(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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PlayFlavor(NPC,"","Thank you for all your help! Now I just have to clean up this mess...","thanks",0,0)
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end
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function spawn(NPC, Spawn)
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combatModule(NPC, Spawn)
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AddTimer(NPC,MakeRandomInt(2000,5000),"EmoteLoop")
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end
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function EmoteLoop(NPC)
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local zone = GetZone(NPC)
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local Darkelf = GetSpawnByLocationID(zone, 133780688)
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if not IsAlive(Darkelf) then
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SpawnSet(NPC,"mood_state",0)
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SpawnSet(NPC,"name","a relieved bartender")
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choice = MakeRandomInt(1,5)
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if choice ==1 then
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PlayFlavor(NPC,"","","shame",0,0)
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elseif choice ==2 then
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PlayFlavor(NPC,"","","sigh",0,0)
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elseif choice ==3 then
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PlayFlavor(NPC,"","","agree",0,0)
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elseif choice ==4 then
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PlayFlavor(NPC,"","","thanks",0,0)
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elseif choice ==5 then
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PlayFlavor(NPC,"","","glare",0,0)
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end
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end
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AddTimer(NPC,7000,"EmoteLoop")
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end
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function respawn(NPC)
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spawn(NPC)
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end |