mirror of
https://github.com/emagi/eq2emu-content
synced 2026-08-12 20:23:03 -04:00
324 lines
8.4 KiB
Lua
324 lines
8.4 KiB
Lua
--[[
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Script Name : SpawnScripts/Generic/NPCRaces.lua
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Script Author : lordpazuzu
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Script Date : 2025.07.31 03:07:08
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Script Purpose :
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:
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--]]
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--Race functions for DoF compatibility. These are called independently in the NPC's spawn function.
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function dwarf(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",109)
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else
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SpawnSet(NPC,"model_type",110)
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end
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hair(NPC)
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end
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function froglok(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",76)
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else
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SpawnSet(NPC,"model_type",77)
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end
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hair(NPC)
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end
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function halfling(NPC, Spawn)
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local hair = MakeRandomInt(1,2)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",107)
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else
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SpawnSet(NPC,"model_type",108)
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end
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if hair == 1 then
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SpawnSet(NPC, "hair_type", MakeRandomInt(1125,1128))
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else
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SpawnSet(NPC, "hair_type", MakeRandomInt(1133,1139))
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end
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haircolor(NPC)
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end
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function highelf(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",135)
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else
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SpawnSet(NPC,"model_type",136)
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end
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hair(NPC)
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end
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function woodelf(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",113)
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else
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SpawnSet(NPC,"model_type",114)
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end
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SpawnSet(NPC, "hair_type", MakeRandomInt(1133, 1139))
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haircolor(NPC)
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end
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function barbarian(NPC, Spawn)
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local hair = MakeRandomInt(1,2)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",111)
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else
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SpawnSet(NPC,"model_type",112)
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end
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if hair == 1 then
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SpawnSet(NPC, "hair_type", MakeRandomInt(1125,1128))
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else
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SpawnSet(NPC, "hair_type", MakeRandomInt(1133,1139))
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end
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haircolor(NPC)
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end
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function erudite(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",120)
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else
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SpawnSet(NPC,"model_type",119)
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end
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hair(NPC)
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end
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function gnome(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",122)
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else
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SpawnSet(NPC,"model_type",121)
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end
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hair(NPC)
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end
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function halfelf(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",79)
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else
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SpawnSet(NPC,"model_type",78)
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end
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hair(NPC)
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end
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function human(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",132)
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else
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SpawnSet(NPC,"model_type",134)
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end
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hair(NPC)
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end
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function kerra(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",81)
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else
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SpawnSet(NPC,"model_type",82)
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end
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hair(NPC)
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end
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function darkelf(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",116)
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else
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SpawnSet(NPC,"model_type",115)
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end
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hair(NPC)
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DarkElfHairColor(NPC, Spawn)
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end
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function iksar(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",104)
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else
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SpawnSet(NPC,"model_type",103)
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end
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hair(NPC)
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end
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function ogre(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",123)
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else
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SpawnSet(NPC,"model_type",124)
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end
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hair(NPC)
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end
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function ratonga(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",54)
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else
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SpawnSet(NPC,"model_type",53)
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end
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hair(NPC)
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end
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function troll(NPC, Spawn)
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if GetGender(NPC)==2 then
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SpawnSet(NPC,"model_type",105)
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else
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SpawnSet(NPC,"model_type",106)
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end
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hair(NPC)
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end
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-- Classic Orcs
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function Deathfist(NPC, Spawn)
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SpawnSet(NPC,"model_type",137)
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SpawnSet(NPC, "skin_color", "50 60 50")
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SpawnSet(NPC, "eye_color", "98 63 28")
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end
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function Bloodskull(NPC, Spawn)
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SpawnSet(NPC,"model_type",137)
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SpawnSet(NPC, "skin_color", "50 60 50")
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SpawnSet(NPC, "eye_color", "98 63 28")
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end
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function Brokentusk(NPC, Spawn)
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SpawnSet(NPC,"model_type",137)
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SpawnSet(NPC, "skin_color", "110 75 75")
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SpawnSet(NPC, "eye_color", "98 63 28")
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end
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function Lonetusk(NPC, Spawn)
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SpawnSet(NPC,"model_type",137)
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SpawnSet(NPC, "skin_color", "92 52 52")
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SpawnSet(NPC, "eye_color", "98 63 28")
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end
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function Ree(NPC, Spawn)
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SpawnSet(NPC,"model_type",137)
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SpawnSet(NPC, "skin_color", "50 60 50")
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SpawnSet(NPC, "eye_color", "98 63 28")
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end
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--Giants
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function HillGiantLesser(NPC, Spawn)
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RandomModel = MakeRandomInt(1,2)
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if RandomModel == 1 then
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SpawnSet(NPC,"model_type", 3805)
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elseif RandomModel == 2 then
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SpawnSet(NPC,"model_type", 3812)
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end
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local color = MakeRandomInt(1,4)
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if color == 1 then
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SpawnSet(NPC, "skin_color", "102 36 18")
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elseif color == 2 then
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SpawnSet(NPC, "skin_color", "218 187 120")
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elseif color == 3 then
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SpawnSet(NPC, "skin_color", "51 18 8")
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elseif color == 4 then
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SpawnSet(NPC, "skin_color", "5 5 10")
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end
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end
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--Gnolls
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function BlackburrowGnoll(NPC, Spawn)
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GnollSkin = MakeRandomInt(1,2)
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if GnollSkin == 1 then
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SpawnSet(NPC,"model_type", 3816)
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elseif GnollSkin == 2 then
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SpawnSet(NPC,"model_type", 1384)
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end
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end
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-- DoF compatible hair functions
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function hair(NPC, Spawn)
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SpawnSet(NPC, "hair_type", MakeRandomInt(1125, 1139))
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if GetRace(NPC)==1 then --Darkelf
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DarkElfHairColor(NPC, Spawn)
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else
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haircolor(NPC)
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end
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end
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function haircolor(NPC, Spawn)
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local color = MakeRandomInt(1,5)
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if color == 1 then
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SpawnSet(NPC, "hair_type_color", "102 36 18")
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SpawnSet(NPC, "hair_type_highlight_color", "138 129 121")
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SpawnSet(NPC, "hair_face_color", "102 36 18")
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SpawnSet(NPC, "hair_face_highlight_color", "138 129 121")
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elseif color == 2 then
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SpawnSet(NPC, "hair_type_color", "218 187 120")
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SpawnSet(NPC, "hair_type_highlight_color", "114 65 4")
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SpawnSet(NPC, "hair_face_color", "218 187 120")
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SpawnSet(NPC, "hair_face_highlight_color", "114 65 4")
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elseif color == 3 then
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SpawnSet(NPC, "hair_type_color", "51 18 8")
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SpawnSet(NPC, "hair_type_highlight_color", "60 59 55")
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SpawnSet(NPC, "hair_face_color", "51 18 8")
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SpawnSet(NPC, "hair_face_highlight_color", "60 59 55")
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elseif color == 4 then
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SpawnSet(NPC, "hair_type_color", "5 5 10")
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SpawnSet(NPC, "hair_type_highlight_color", "5 5 10")
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SpawnSet(NPC, "hair_face_color", "5 5 10")
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SpawnSet(NPC, "hair_face_highlight_color", "5 5 10")
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elseif color == 5 then
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SpawnSet(NPC, "hair_type_color", "230 230 230")
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SpawnSet(NPC, "hair_type_highlight_color", "154 147 81")
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SpawnSet(NPC, "hair_face_color", "230 230 230")
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SpawnSet(NPC, "hair_face_highlight_color", "154 147 81")
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end
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end
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function DarkElfHairColor(NPC, Spawn)
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local color = MakeRandomInt(1,5)
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if color == 1 then
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SpawnSet(NPC, "hair_type_color", "183 177 183")
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SpawnSet(NPC, "hair_type_highlight_color", "84 32 14")
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SpawnSet(NPC, "hair_face_color", "183 177 183")
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SpawnSet(NPC, "hair_face_highlight_color", "84 32 14")
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elseif color == 2 then
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SpawnSet(NPC, "hair_type_color", "170 191 191")
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SpawnSet(NPC, "hair_type_highlight_color", "84 32 4")
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SpawnSet(NPC, "hair_face_color", "170 191 191")
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SpawnSet(NPC, "hair_face_highlight_color", "84 32 4")
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elseif color == 3 then
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SpawnSet(NPC, "hair_type_color", "179 173 194")
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SpawnSet(NPC, "hair_type_highlight_color", "198 184 78")
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SpawnSet(NPC, "hair_face_color", "179 173 194")
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SpawnSet(NPC, "hair_face_highlight_color", "198 184 78")
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elseif color == 4 then
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SpawnSet(NPC, "hair_type_color", "219 244 244")
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SpawnSet(NPC, "hair_type_highlight_color", "105 103 97")
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SpawnSet(NPC, "hair_face_color", "219 244 244")
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SpawnSet(NPC, "hair_face_highlight_color", "105 103 97")
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elseif color == 5 then
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SpawnSet(NPC, "hair_type_color", "139 122 138")
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SpawnSet(NPC, "hair_type_highlight_color", "105 103 97")
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SpawnSet(NPC, "hair_face_color", "139 122 138")
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SpawnSet(NPC, "hair_face_highlight_color", "105 103 97")
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end
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end
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