eq2emu-content/SpawnScripts/thunderdome/TalkTest.lua
2024-10-26 11:37:28 +00:00

132 lines
No EOL
4.8 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/thunderdome/TalkTest.lua
Script Author : Dorbin
Script Date : 2022.05.12 12:05:27
Script Purpose : Testing Dialogue module for making conversations. Dialogue Pulled from Gubbo in Enchanted Lands.
:
--]]
require "SpawnScripts/Generic/DialogModule" -- Required at the start of any dialogue using this setup
local LousyFairies = 117 -- Designates the quest ID for reference later
function spawn(NPC)
ProvidesQuest(NPC, LousyFairies) -- NPC Shows Quest Feather for the ID'd quest.
SetPlayerProximityFunction(NPC, 10, "InRange") -- Setup for NPC Callout alerting player of something within 10 meters (in this case, a quest). New function "InRange" created.
end
function respawn(NPC)
spawn(NPC) -- If NPC dies and respawns this will trigger the spawn function above.
end
function InRange(NPC, Spawn) -- Plays to player if they haven't finished or started the quest
if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn, LousyFairies) then
PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/halflings/halfling_gubbo_chaley_callout_f7b85d2f.mp3", "Fritz! They killed Fritz! Those lousy fairies killed Fritz!", "", 2757692791, 3745928300, Spawn)
end
end
function hailed(NPC, Spawn) -- Primary Command for all normal dialogue
if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn,LousyFairies) then -- if player has NOT completed nor has the quest - will direct to Dialog1 function
Dialog1(NPC, Spawn)
elseif HasQuest(Spawn,LousyFairies) then -- if player has the quest - directs to Dialog3
Dialog3(NPC, Spawn)
else
Dialog5(NPC, Spawn) -- if player has finished the quest and is not on 2nd step - will driect to Dialog5
end
end
--Starting Quest---------------------------------------- First Hail. ONLY displayed if player hasn't finished and doesn't have the quest
function Dialog1(NPC, Spawn)
FaceTarget(NPC, Spawn) -- Forces NPC to face Spawn (player)
Dialog.New(NPC, Spawn) -- Starts a new dialogue from NPC to player
Dialog.AddDialog("Kill them! I want you to kill those lousy, stinking, yellow fairies! You'll do this for me, right? You'll do this for Fritz! ")
Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley001.mp3", 1577103216, 3792943385)
-- Dialog.Emote("scream")
Dialog.AddOption("Sure.", "Dialog2")
Dialog.AddOption("I don't know Fritz. ")
Dialog.Start()
end
function Dialog2(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("Right over there, along the coast ... those blasted, smug fairies!")
Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley002.mp3", 1079858941, 3307355952)
Dialog.AddOption("Alright.[STARTS QUEST]","QuestStart")
Dialog.Start()
end
function QuestStart(NPC, Spawn)
OfferQuest(NPC, Spawn, LousyFairies)
end
--Finishing Quest--------------------------------------
function Dialog3(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("Uh ... so you killed them fairies, yeah?")
Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley004.mp3", 2878548247, 952555633)
if GetQuestStep(Spawn, LousyFairies)==2 then
Dialog.AddOption("[STEP 2]Yes.", "Dialog4") -- if player is on the 2nd step of quest - will direct to Dialog4 function and allow finishing the quest.
end
Dialog.AddOption("Working on it.")
Dialog.Start()
end
function Dialog4(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("I'm really sorry about that. Turns out, Fritz was just passed out under the docks. Umm ... why don't you take this, and we'll just pretend we never had this little discussion. ")
Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley005.mp3", 2881662034, 1373874040)
Dialog.AddOption("Right.[FINISHES QUEST]","QuestDone")
Dialog.Start()
end
function QuestDone(NPC,Spawn)
FaceTarget(NPC, Spawn)
SetStepComplete(Spawn, LousyFairies, 2)
end
--Post Quest-------------------------------------------
function Dialog5(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("[POST QUEST] If you see Fritz, would you tell him I'm looking for him?")
Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley006.mp3", 4082962413, 3474255449)
Dialog.AddOption("Sure.")
Dialog.Start()
end