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### Function: CastEntityCommand(caster, target, id, command)
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**Description:**
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Calls an Entity Command through LUA versus the player triggering it themselves.
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**Parameters:**
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- `caster` (Spawn) - Spawn object representing `caster`.
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- `target` (Spawn) - Spawn object representing `target`.
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- `id` (uint32) - Integer value `id`.
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- `command` (string) - String `command`.
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**Returns:** None.
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**Example:**
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```lua
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-- From ItemScripts/AutomaticBook.lua
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function obtained(Item, Spawn)
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target = GetTarget(Spawn)
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if target ~= nil then
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-- CastEntityCommand(Spawn, target, 1, "Scribe")
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end
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```
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