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### Function: SetTarget(Originator, Target)
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**Description:** Forces one spawn (Originator) to target another (Target). This can make an NPC switch targets mid-combat or cause a player’ s target to change under certain conditions.
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**Parameters:**
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`Originator` : Spawn – The entity whose target will be changed.
`Target` : Spawn – The entity to set as the new target.
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**Returns:** None.
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**Example:**
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```lua
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-- Example usage (boss switches target to a healer)
SetTarget(BossNPC, HealerNPC)
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SetInfoFlag(BossNPC) -- assures we send the changes out immediately versus waiting for process loop
```