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Achievements
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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AltAdvancement
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Zone ruleset_id support for most rules
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2024-10-20 09:35:41 -04:00 |
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Bots
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revert SendShowBook to fix /spawn details and other use of the book pages
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2025-03-21 11:21:31 -04:00 |
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Chat
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Collections
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Commands
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KoS and earllier client fixes + server exploit fix
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2025-05-06 18:38:43 -04:00 |
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Guilds
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guild support for DoF and KoS clients
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2024-11-27 09:26:39 -05:00 |
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HeroicOp
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avoid a crash when client has no player
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2024-11-29 21:55:06 -05:00 |
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Housing
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Zone ruleset_id support for most rules
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2024-10-20 09:35:41 -04:00 |
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Items
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Fix charm slots being visible in the client UI for DoF and KoS clients (classic does not support)
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2025-05-05 15:14:02 -04:00 |
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RaceTypes
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Recipes
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Rules
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PVP rules for bind zone alignment (PVPType = 1) or SetAlignment from lua (PVPType = 2)
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2025-03-03 21:36:57 -05:00 |
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Tradeskills
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Assure the db entry of the byproduct is valid to use
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2025-03-13 06:48:12 -04:00 |
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Traits
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Web
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code warning fixes
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2025-03-05 08:37:52 -05:00 |
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Zone
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code warning fixes
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2025-03-05 08:37:52 -05:00 |
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Appearances.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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classes.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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classes.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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client.cpp
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KoS and earllier client fixes + server exploit fix
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2025-05-06 18:38:43 -04:00 |
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client.h
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KoS and earllier client fixes + server exploit fix
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2025-05-06 18:38:43 -04:00 |
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ClientPacketFunctions.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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ClientPacketFunctions.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Combat.cpp
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Fix #12 support for public spawns, lockable_encounter int8 in info struct default 1, when set to 0 public spawn all can attack no locked encounter
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2025-04-26 08:15:15 -04:00 |
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Combat.h
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Zone ruleset_id support for most rules
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2024-10-20 09:35:41 -04:00 |
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Entity.cpp
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fix behavior on zoning for clients to not impact other players
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2025-02-09 19:06:49 -05:00 |
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Entity.h
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Fix #12 support for public spawns, lockable_encounter int8 in info struct default 1, when set to 0 public spawn all can attack no locked encounter
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2025-04-26 08:15:15 -04:00 |
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Factions.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Factions.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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GroundSpawn.cpp
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chop added also to the type list since it seems to be hit or miss if the client is sending it
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2025-05-06 19:09:36 -04:00 |
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GroundSpawn.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Languages.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Languages.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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LoginServer.cpp
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Fix peering message for AddCharAuth not showing name correctly
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2024-12-02 09:45:58 -05:00 |
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LoginServer.h
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Project Nebulark Part 1, So much to list, this is a rough summary
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2024-11-18 11:13:04 -05:00 |
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LuaFunctions.cpp
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LUA Function Added HasPendingQuest(Spawn: Player, Int32: QuestID)
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2025-03-21 08:48:50 -04:00 |
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LuaFunctions.h
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LUA Function Added HasPendingQuest(Spawn: Player, Int32: QuestID)
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2025-03-21 08:48:50 -04:00 |
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LuaInterface.cpp
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LUA Function Added HasPendingQuest(Spawn: Player, Int32: QuestID)
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2025-03-21 08:48:50 -04:00 |
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LuaInterface.h
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script protection on spells against reuse of the lua state between proc / other spell processes
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2025-01-18 18:54:10 -05:00 |
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makefile
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Project Nebulark Part 1, So much to list, this is a rough summary
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2024-11-18 11:13:04 -05:00 |
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makefile.discord
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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MutexHelper.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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MutexList.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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MutexMap.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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MutexVector.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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net.cpp
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periodically check DB for zones status situation against peers
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2024-12-02 21:51:28 -05:00 |
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net.h
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address peer listing having multiple of the same addresses (So we can just list all in the same server_config instead of many dirs with their own server_config)
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2024-12-02 19:03:13 -05:00 |
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NPC.cpp
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When subsystems are reloading don't allow NPCs or Bots to try to access the spell list
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2025-02-01 07:23:32 -05:00 |
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NPC.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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NPC_AI.cpp
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Project Nebulark Part 1, So much to list, this is a rough summary
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2024-11-18 11:13:04 -05:00 |
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NPC_AI.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Object.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Object.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Player.cpp
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Fix charm slots being visible in the client UI for DoF and KoS clients (classic does not support)
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2025-05-05 15:14:02 -04:00 |
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Player.h
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Project Nebulark Part 1, So much to list, this is a rough summary
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2024-11-18 11:13:04 -05:00 |
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PlayerGroups.cpp
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fix groups finding members in a instanced zone
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2025-02-26 17:27:14 -05:00 |
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PlayerGroups.h
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Added CreateChoiceWindow, ClearChoice and GetChoiceSpawnID lua functions, added base of tracking for min, max, avg, first level for raid/group into instances... more work to complete tomorrow
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2024-12-04 21:53:57 -05:00 |
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Quests.cpp
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hide_reward to not show anything on offer quest
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2025-03-15 15:44:24 -04:00 |
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Quests.h
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hide_reward to not show anything on offer quest
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2025-03-15 15:44:24 -04:00 |
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races.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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races.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Sign.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Sign.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Skills.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Skills.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Spawn.cpp
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remove the ground_diff changes, flying mobs were adhering to the ground unexpectedly
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2025-05-04 13:29:35 -04:00 |
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Spawn.h
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Additional efforts to lock down spawns from moving this is looking to address remaining corner cases for Fix #5
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2025-04-26 09:13:47 -04:00 |
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SpawnLists.h
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Added support to create duplicated zones of public zones (non city zone). Additionally spawn locations can be limited to the primary public zone and not replicated (for epics).
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2024-12-23 08:46:11 -05:00 |
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SpellProcess.cpp
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more /reload spells junk
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2025-02-09 16:37:16 -05:00 |
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SpellProcess.h
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make sure spell caster does not persist if they are removed from the spawn list
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2024-11-29 09:49:57 -05:00 |
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Spells.cpp
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properly restrict obtained spells with classic spells flag
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2025-01-16 10:38:05 -05:00 |
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Spells.h
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Added classic spell level support (aka mini ding spells) like warrior getting knee break at lvl 19.6
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2025-01-13 09:06:11 -05:00 |
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Titles.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Titles.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Trade.cpp
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Added quantity checks to trading so you can't trade over your item count
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2025-05-06 09:06:58 -04:00 |
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Trade.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Transmute.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Transmute.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Variables.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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VisualStates.h
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this was not including the MiscFunctions correctly before
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2024-07-22 09:08:33 -04:00 |
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Widget.cpp
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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Widget.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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World.cpp
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Fixed /zone command and zone string checks to make a full check not partial check
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2025-04-02 11:31:14 -04:00 |
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World.h
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added zone info into memory, you can use /reload zoneinfo to clear the cache if GM status available.
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2024-12-30 10:10:48 -05:00 |
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WorldDatabase.cpp
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Fix Issue #3 - Class Updates, Name Updates to LS
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2025-04-11 09:49:18 -04:00 |
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WorldDatabase.h
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add LUA functions for player levels in an instance
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2024-12-05 09:22:50 -05:00 |
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WorldTCPConnection.h
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EQ2Emu Source Base July 2024
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2024-07-22 08:52:28 -04:00 |
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zoneserver.cpp
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Revert "If a grid is not assigned to a spawn then we will try to force one on the map if they are not a flying creature"
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2025-04-21 21:42:40 -04:00 |
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zoneserver.h
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Added Lua Functions PlayAnimationString(Spawn: Spawn, String: EmoteStringCommand, Spawn: OptTarget, Boolean: SetNoTarget, Boolean: UseAllSpellTargets, Boolean: IgnoreSelf) and GetSpellTargets(Optional_Spell) if no argument must be in spell script. Fixed spells with no range that are group based to apply to all in group.
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2025-01-10 19:08:47 -05:00 |