function event_death_complete(e) local rand = math.random(2); if(rand == 1) then eq.spawn2(55392,0,0,e.self:GetX(),e.self:GetY(),e.self:GetZ(),e.self:GetHeading()); end if(rand == 2) then eq.spawn2(55392,0,0,e.self:GetX(),e.self:GetY(),e.self:GetZ(),e.self:GetHeading()); eq.spawn2(55392,0,0,e.self:GetX()+1,e.self:GetY()+1,e.self:GetZ(),e.self:GetHeading()); end end