eqmac-quests/airplane/Frederic_Calermin.lua
regneq db1258a09c * Fixed up dialogue on lots of quest givers in temple of solusek ro
* Fixed Keeper of Souls spawn location
* Posky quest NPC's (aside from epic quests) will no longer despawn on quest completions, they will despawn naturally after a short while.
* Added correct reward dialogue on 30'ish plane of sky quests and a couple missing dialogue lines on sirran, keymaster, and overseer of air, including some that prompt being attacked.
* [Neriak Foriegn Quarter] Guard should now be able to open the triple sections gate all at once.
2024-02-03 10:00:10 -08:00

40 lines
2.8 KiB
Lua

function event_spawn(e)
eq.set_timer("depop",300000);
end
function event_say(e)
if(e.message:findi("hail")) then
e.self:Say("Great, let us waste no more time! I offer to you three challenges. Clarification, Empowerment, and Shielding. Please choose one of these.");
elseif(e.message:findi("clarification")) then --magician test of clarification
e.self:Say("Clarification it is. Proceed upward through the sky and return to me a Crimson Tessera, an Ethereal Sapphire, and Feathered Cape. This will prove your abilities to me and I will reward you with the Bracelet of Clarification.");
elseif(e.message:findi("empowerment")) then --magician test of empowerment
e.self:Say("Empowerment it is. Proceed upward through the sky and return to me an Iron Disc, a Gem of Empowerment, and a Ceramic Mask. This will prove your abilities to me and I will reward you with the Mask of Empowerment.");
elseif(e.message:findi("shielding")) then --magician test of shielding
e.self:Say("Shielding it is. Proceed upward through the sky and return to me a Hyaline Globe, an Ivory Pendant, and a Golden Coffer. This will prove your abilities to me and I will reward you with an Gold White Pendant.");
end
end
function event_trade(e)
local item_lib = require("items");
if(item_lib.check_turn_in(e.self, e.trade, {item1 = 20931, item2 = 20754, item3 = 20755})) then --magician test of clarification using crimson tessera, ethereal sapphire, feathered cape -- dialogue is correct, says cape for some reason
e.self:Say("Take this cape, mage, you have earned it.");
e.other:QuestReward(e.self,0,0,0,0,1274,100000); --bracelet of clarification
elseif(item_lib.check_turn_in(e.self, e.trade, {item1 = 20937, item2 = 20756, item3 = 20757})) then --magician test of empowerment using iron disc, gem of empowerment, ceramic mask
e.self:Say("This mask will suit you well, mage. Use it sparingly.");
e.other:QuestReward(e.self,0,0,0,0,2707,100000); --mask of empowerment
elseif(item_lib.check_turn_in(e.self, e.trade, {item1 = 20944, item2 = 20758, item3 = 20759})) then --magician test of shielding using hyaline globe, ivory pendant, golden coffer
e.self:Say("A pendant of gold and white, " .. e.other:GetCleanName() .. ", wear it and beat back the night.");
e.other:QuestReward(e.self,0,0,0,0,14557,100000); --gold white pendant
end
item_lib.return_items(e.self, e.other, e.trade)
end
function event_timer(e)
eq.stop_timer("depop");
eq.depop();
end
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-- Converted to .lua using MATLAB converter written by Stryd
-- Find/replace data for .pl --> .lua conversions provided by Speedz, Stryd, Sorvani and Robregen
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