mirror of
https://github.com/EQMacEmu/quests
synced 2026-08-21 00:23:04 -04:00
fixed a faction id mixup on groflah, small dialogue addition and fix fixed a couple minimum faction requirements for quests added depop timer to the roaming named cycles in the caves in qrg undoing the depop script, they despawn based on pathing added dialogues, fixed some quest faction and rewards etc fixed miners cap quest faction requirements and dialogue
20 lines
No EOL
797 B
Lua
20 lines
No EOL
797 B
Lua
function event_say(e)
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if(e.message:findi("hail")) then
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e.self:Say("Shhh... listen. Can you hear them? They are very close.");
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elseif(e.message:findi("close")) then
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e.self:Say("What?!? You mean you...");
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if(eq.get_entity_list():IsMobSpawnedByNpcTypeID(121026)) then
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eq.get_entity_list():GetMobByNpcTypeID(121026):Say("Now don't get all in an up roar Slacey. These visitors have no clue what it is like down here. Unless of course, they have talked to the Captain!");
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e.self:Say("You are right, Evercold. You should go see the Captain to fully understand what is going on here.");
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end
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end
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end
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function event_signal(e)
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e.self:Emote("blushes. Be nice Evercold.");
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end
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function event_trade(e)
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local item_lib = require("items");
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item_lib.return_items(e.self, e.other, e.trade)
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end |