local deathListEnabled = true local maxDeathRecords = 5 local function getKiller(killer) if not killer then return false, "field item" end if killer:isPlayer() then return true, killer:getName() end local master = killer:getMaster() if master and master ~= killer and master:isPlayer() then return true, master:getName() end return false, killer:getName() end function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) local playerId = player:getId() if nextUseStaminaTime[playerId] then nextUseStaminaTime[playerId] = nil end player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.") local byPlayer, killerName = getKiller(killer) local byPlayerMostDamage, killerNameMostDamage = getKiller(mostDamageKiller) player:takeScreenshot(byPlayer and SCREENSHOT_TYPE_DEATHPVP or SCREENSHOT_TYPE_DEATHPVE) if byPlayer then killer:takeScreenshot(SCREENSHOT_TYPE_PLAYERKILL) end if mostDamageKiller and mostDamageKiller:isPlayer() then mostDamageKiller:takeScreenshot(SCREENSHOT_TYPE_PLAYERKILL) end if not deathListEnabled then return end local playerGuid = player:getGuid() db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. (byPlayer and 1 or 0) .. ", " .. db.escapeString(killerNameMostDamage) .. ", " .. (byPlayerMostDamage and 1 or 0) .. ", " .. (lastHitUnjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")") local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid) local deathRecords = 0 local tmpResultId = resultId while tmpResultId do tmpResultId = result.next(resultId) deathRecords = deathRecords + 1 end if resultId then result.free(resultId) end local limit = deathRecords - maxDeathRecords if limit > 0 then db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit) end if byPlayer then local targetGuild = player:getGuild() targetGuild = targetGuild and targetGuild:getId() or 0 if targetGuild ~= 0 then local killerGuild = killer:getGuild() killerGuild = killerGuild and killerGuild:getId() or 0 if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then local warId = false resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))") if resultId then warId = result.getNumber(resultId, "id") result.free(resultId) end if warId then db.asyncQuery("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(player:getName()) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")") end end end end end