local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) function onGetFormulaValues(player, level, magicLevel) local min = (level / 5) + (magicLevel * 3.2) + 20 local max = (level / 5) + (magicLevel * 5.4) + 40 return min, max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local spell = Spell(SPELL_RUNE) function spell.onCastSpell(creature, variant, isHotkey) return combat:execute(creature, variant) end spell:name("test rune") spell:runeId(2275) spell:id(220) spell:level(20) spell:magicLevel(5) spell:needTarget(true) spell:isAggressive(false) spell:allowFarUse(true) spell:charges(25) spell:vocation("sorcerer;true", "master sorcerer") spell:register()