local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) function onGetFormulaValues(player, level, magicLevel) level = math.min(level, 20) magicLevel = math.min(magicLevel, 20) local min = (level / 5) + (magicLevel * 0.4) + 2 local max = (level / 5) + (magicLevel * 0.8) + 5 return -min, -max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local spell = Spell(SPELL_INSTANT) function spell.onCastSpell(creature, variant) return combat:execute(creature, variant) end spell:group("attack") spell:id(177) spell:name("Buzz") spell:words("exori infir vis") spell:level(1) spell:mana(6) spell:isPremium(true) spell:range(3) spell:needCasterTargetOrDirection(true) spell:blockWalls(true) spell:cooldown(2000) spell:groupCooldown(2000) spell:vocation("sorcerer;true", "master sorcerer;true") spell:register()