local OPCODE_LANGUAGE = 1 function onExtendedOpcode(player, opcode, buffer) if opcode == OPCODE_LANGUAGE then -- otclient language if buffer == 'en' or buffer == 'pt' then -- example, setting player language, because otclient is multi-language... -- player:setStorageValue(SOME_STORAGE_ID, SOME_VALUE) end else -- other opcodes can be ignored, and the server will just work fine... end end