forgottenserver/data/weapons/scripts/burst_arrow.lua

21 lines
563 B
Lua

local area = createCombatArea({
{1, 1, 1},
{1, 3, 1},
{1, 1, 1}
})
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BURSTARROW)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1, 0)
combat:setArea(area)
function onUseWeapon(player, variant)
if player:getSkull() == SKULL_BLACK then
return false
end
return combat:execute(player, variant)
end