forgottenserver/src/guild.cpp
2024-11-01 13:09:10 -03:00

88 lines
2 KiB
C++

// Copyright 2023 The Forgotten Server Authors. All rights reserved.
// Use of this source code is governed by the GPL-2.0 License that can be found in the LICENSE file.
#include "otpch.h"
#include "guild.h"
#include "game.h"
#include "tools.h"
extern Game g_game;
void Guild::addMember(Player* player) { membersOnline.push_back(player); }
void Guild::removeMember(Player* player)
{
membersOnline.remove(player);
if (membersOnline.empty()) {
g_game.removeGuild(id);
}
}
void Guild::addRank(uint32_t rankId, std::string_view rankName, uint8_t level)
{
ranks.emplace_back(std::make_shared<GuildRank>(rankId, rankName, level));
}
GuildRank_ptr Guild::getRankById(uint32_t rankId)
{
for (auto rank : ranks) {
if (rank->id == rankId) {
return rank;
}
}
return nullptr;
}
GuildRank_ptr Guild::getRankByName(const std::string& name) const
{
for (auto rank : ranks) {
if (caseInsensitiveEqual(rank->name, name)) {
return rank;
}
}
return nullptr;
}
GuildRank_ptr Guild::getRankByLevel(uint8_t level) const
{
for (auto rank : ranks) {
if (rank->level == level) {
return rank;
}
}
return nullptr;
}
Guild_ptr IOGuild::loadGuild(uint32_t guildId)
{
Database& db = Database::getInstance();
DBResult_ptr result = db.storeQuery(fmt::format("SELECT `name` FROM `guilds` WHERE `id` = {:d}", guildId));
if (!result) {
return nullptr;
}
const auto& guild = std::make_shared<Guild>(guildId, result->getString("name"));
if ((result = db.storeQuery(
fmt::format("SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = {:d}", guildId)))) {
do {
guild->addRank(result->getNumber<uint32_t>("id"), result->getString("name"),
result->getNumber<uint16_t>("level"));
} while (result->next());
}
return guild;
}
uint32_t IOGuild::getGuildIdByName(const std::string& name)
{
Database& db = Database::getInstance();
DBResult_ptr result =
db.storeQuery(fmt::format("SELECT `id` FROM `guilds` WHERE `name` = {:s}", db.escapeString(name)));
if (!result) {
return 0;
}
return result->getNumber<uint32_t>("id");
}