forgottenserver/src/otserv.cpp
Ramon Bernardo 4026157e84
refactor(protocol): remove legacy ProtocolLogin impl (#5038)
* refactor(protocol): remove legacy ProtocolOld impl

* refactor(protocol): remove legacy ProtocolLogin impl

* fix(data): cpplinter enum values

---------

Co-authored-by: Ranieri Althoff <1993083+ranisalt@users.noreply.github.com>
2025-11-22 18:20:38 +01:00

334 lines
9.8 KiB
C++

// Copyright 2023 The Forgotten Server Authors. All rights reserved.
// Use of this source code is governed by the GPL-2.0 License that can be found in the LICENSE file.
#include "otpch.h"
#include "otserv.h"
#include "configmanager.h"
#include "databasemanager.h"
#include "databasetasks.h"
#include "game.h"
#include "http/http.h"
#include "iomarket.h"
#include "monsters.h"
#include "outfit.h"
#include "protocolstatus.h"
#include "rsa.h"
#include "scheduler.h"
#include "script.h"
#include "scriptmanager.h"
#include "server.h"
#include <fstream>
#if __has_include("gitmetadata.h")
#include "gitmetadata.h"
#endif
DatabaseTasks g_databaseTasks;
Dispatcher g_dispatcher;
Scheduler g_scheduler;
Game g_game;
Monsters g_monsters;
Vocations g_vocations;
extern Scripts* g_scripts;
std::mutex g_loaderLock;
std::condition_variable g_loaderSignal;
std::unique_lock<std::mutex> g_loaderUniqueLock(g_loaderLock);
namespace {
void startupErrorMessage(const std::string& errorStr)
{
fmt::print(fg(fmt::color::crimson) | fmt::emphasis::bold, "> ERROR: {:s}\n", errorStr);
g_loaderSignal.notify_all();
}
void mainLoader(ServiceManager* services)
{
// dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
// fixes a problem with escape characters not being processed in Windows consoles
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD dwMode = 0;
GetConsoleMode(hOut, &dwMode);
dwMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
SetConsoleMode(hOut, dwMode);
#endif
printServerVersion();
// check if config.lua or config.lua.dist exist
const std::string& configFile = getString(ConfigManager::CONFIG_FILE);
std::ifstream c_test("./" + configFile);
if (!c_test.is_open()) {
std::ifstream config_lua_dist("./config.lua.dist");
if (config_lua_dist.is_open()) {
std::cout << ">> copying config.lua.dist to " << configFile << std::endl;
std::ofstream config_lua(configFile);
config_lua << config_lua_dist.rdbuf();
config_lua.close();
config_lua_dist.close();
}
} else {
c_test.close();
}
// read global config
std::cout << ">> Loading config" << std::endl;
if (!ConfigManager::load()) {
startupErrorMessage("Unable to load " + configFile + "!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = getString(ConfigManager::DEFAULT_PRIORITY);
if (caseInsensitiveEqual(defaultPriority, "high")) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (caseInsensitiveEqual(defaultPriority, "above-normal")) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
// set RSA key
std::cout << ">> Loading RSA key " << std::endl;
try {
std::ifstream key{"key.pem"};
std::string pem{std::istreambuf_iterator<char>{key}, std::istreambuf_iterator<char>{}};
tfs::rsa::loadPEM(pem);
} catch (const std::exception& e) {
startupErrorMessage(e.what());
return;
}
std::cout << ">> Establishing database connection..." << std::flush;
if (!Database::getInstance().connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage(
"The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
DatabaseManager::updateDatabase();
if (getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
// load vocations
std::cout << ">> Loading vocations" << std::endl;
if (std::ifstream is{"data/XML/vocations.xml"}; !g_vocations.loadFromXml(is, "data/XML/vocations.xml")) {
startupErrorMessage("Unable to load vocations!");
return;
}
// load item data
std::cout << ">> Loading items... ";
if (!Item::items.loadFromOtb("data/items/items.otb")) {
startupErrorMessage("Unable to load items (OTB)!");
return;
}
std::cout << fmt::format("OTB v{:d}.{:d}.{:d}", Item::items.majorVersion, Item::items.minorVersion,
Item::items.buildNumber)
<< std::endl;
if (!Item::items.loadFromXml()) {
startupErrorMessage("Unable to load items (XML)!");
return;
}
std::cout << ">> Loading script systems" << std::endl;
if (!ScriptingManager::getInstance().loadScriptSystems()) {
startupErrorMessage("Failed to load script systems");
return;
}
std::cout << ">> Loading lua scripts" << std::endl;
if (!g_scripts->loadScripts("scripts", false, false)) {
startupErrorMessage("Failed to load lua scripts");
return;
}
std::cout << ">> Loading monsters" << std::endl;
if (!g_monsters.loadFromXml()) {
startupErrorMessage("Unable to load monsters!");
return;
}
std::cout << ">> Loading lua monsters" << std::endl;
if (!g_scripts->loadScripts("monster", false, false)) {
startupErrorMessage("Failed to load lua monsters");
return;
}
std::cout << ">> Loading outfits" << std::endl;
if (!Outfits::getInstance().loadFromXml()) {
startupErrorMessage("Unable to load outfits!");
return;
}
std::cout << ">> Checking world type... " << std::flush;
std::string worldType = boost::algorithm::to_lower_copy(getString(ConfigManager::WORLD_TYPE));
if (worldType == "pvp") {
g_game.setWorldType(WORLD_TYPE_PVP);
} else if (worldType == "no-pvp") {
g_game.setWorldType(WORLD_TYPE_NO_PVP);
} else if (worldType == "pvp-enforced") {
g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
} else {
std::cout << std::endl;
startupErrorMessage(
fmt::format("Unknown world type: {:s}, valid world types are: pvp, no-pvp and pvp-enforced.",
getString(ConfigManager::WORLD_TYPE)));
return;
}
std::cout << boost::algorithm::to_upper_copy(worldType) << std::endl;
std::cout << ">> Loading map" << std::endl;
if (!g_game.loadMainMap(getString(ConfigManager::MAP_NAME))) {
startupErrorMessage("Failed to load map");
return;
}
std::cout << ">> Initializing gamestate" << std::endl;
g_game.setGameState(GAME_STATE_INIT);
// Game client protocols
services->add<ProtocolGame>(static_cast<uint16_t>(getNumber(ConfigManager::GAME_PORT)));
// OT protocols
services->add<ProtocolStatus>(static_cast<uint16_t>(getNumber(ConfigManager::STATUS_PORT)));
#ifdef HTTP
// HTTP server
tfs::http::start(getBoolean(ConfigManager::BIND_ONLY_GLOBAL_ADDRESS), getString(ConfigManager::IP),
getNumber(ConfigManager::HTTP_PORT), getNumber(ConfigManager::HTTP_WORKERS));
#endif
RentPeriod_t rentPeriod;
std::string strRentPeriod = boost::algorithm::to_lower_copy(getString(ConfigManager::HOUSE_RENT_PERIOD));
if (strRentPeriod == "yearly") {
rentPeriod = RENTPERIOD_YEARLY;
} else if (strRentPeriod == "weekly") {
rentPeriod = RENTPERIOD_WEEKLY;
} else if (strRentPeriod == "monthly") {
rentPeriod = RENTPERIOD_MONTHLY;
} else if (strRentPeriod == "daily") {
rentPeriod = RENTPERIOD_DAILY;
} else {
rentPeriod = RENTPERIOD_NEVER;
}
g_game.map.houses.payHouses(rentPeriod);
tfs::iomarket::checkExpiredOffers();
tfs::iomarket::updateStatistics();
std::cout << ">> Loaded all modules, server starting up..." << std::endl;
#ifndef _WIN32
if (getuid() == 0 || geteuid() == 0) {
std::cout << "> Warning: " << STATUS_SERVER_NAME
<< " has been executed as root user, please consider running it as a normal user." << std::endl;
}
#endif
g_game.start(services);
g_game.setGameState(GAME_STATE_NORMAL);
g_loaderSignal.notify_all();
}
[[noreturn]] void badAllocationHandler()
{
// Use functions that only use stack allocation
puts("Allocation failed, server out of memory.\nDecrease the size of your map or compile in 64 bits mode.\n");
getchar();
exit(-1);
}
} // namespace
void startServer()
{
// Setup bad allocation handler
std::set_new_handler(badAllocationHandler);
ServiceManager serviceManager;
g_dispatcher.start();
g_scheduler.start();
g_dispatcher.addTask([services = &serviceManager]() { mainLoader(services); });
g_loaderSignal.wait(g_loaderUniqueLock);
if (serviceManager.is_running()) {
std::cout << ">> " << getString(ConfigManager::SERVER_NAME) << " Server Online!" << std::endl << std::endl;
serviceManager.run();
} else {
std::cout << ">> No services running. The server is NOT online." << std::endl;
g_scheduler.shutdown();
g_databaseTasks.shutdown();
g_dispatcher.shutdown();
}
g_scheduler.join();
g_databaseTasks.join();
g_dispatcher.join();
}
void printServerVersion()
{
#if defined(GIT_RETRIEVED_STATE) && GIT_RETRIEVED_STATE
std::cout << STATUS_SERVER_NAME << " - Version " << GIT_DESCRIBE << std::endl;
std::cout << "Git SHA1 " << GIT_SHORT_SHA1 << " dated " << GIT_COMMIT_DATE_ISO8601 << std::endl;
#if GIT_IS_DIRTY
std::cout << "*** DIRTY - NOT OFFICIAL RELEASE ***" << std::endl;
#endif
#else
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
#endif
std::cout << std::endl;
std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
#if defined(LUAJIT_VERSION)
std::cout << "Linked with " << LUAJIT_VERSION << " for Lua support" << std::endl;
#else
std::cout << "Linked with " << LUA_RELEASE << " for Lua support" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visit our forum for updates, support, and resources: https://otland.net/." << std::endl;
std::cout << std::endl;
}