forgottenserver/data/creaturescripts/scripts/extendedopcode.lua
2013-11-12 18:44:39 +01:00

13 lines
408 B
Lua

local OPCODE_LANGUAGE = 1
function onExtendedOpcode(player, opcode, buffer)
if opcode == OPCODE_LANGUAGE then
-- otclient language
if buffer == 'en' or buffer == 'pt' then
-- example, setting player language, because otclient is multi-language...
-- player:setStorageValue(SOME_STORAGE_ID, SOME_VALUE)
end
else
-- other opcodes can be ignored, and the server will just work fine...
end
end