- Dynamic Money Object Tuning
- Models a supply/demand market for all of the single money objects.
- Less popular objects pay out more. More popular objects pay out less.
- One "bonus" skill may be selected each day to have a higher payout.
- (note: all payout scales factor out the differing times for each
object type to complete)
- More information on the blog, and a future announcement.
- "Read City News" Interaction on Newspaper
- Shows recent/current news and upcoming events.
- Shows the bonus object, and the current payout percentage for each
object.
- Graphs the trend in object payouts over the last week.
- Skill Gameplay Disable
- Lets a lot owner disable skill decay, skill gain and money object
payouts on their lot at will. Useful for casual lot types.
- Can keep enabled for roommates only, or disable entirely.
- Skill gameplay is disabled for visitors by default for services,
entertainment and romance lots.
- Secure Trading
- Trade objects, money and lots... possibly all in one go!
- Revamped system to improve user awareness of possible scams.
- Supports extreme cases such as lot swapping.
- (needs further testing, that's why we beta)
- The snow covering Sunrise Crater has melted due to rain showers.
- Directional Lighting
- Adds an extra pass to the advanced lighting to store light direction.
- Objects and Sims now respect the light direction at their location.
- (in 2D mode, this currently only affects sims. more info coming soon)
- Uses an additional 4x4 pixel per tile half-float buffer
- DXT5 Texture Compression
- Prevents crashes on machines with low VRAM at the cost of visual
quality. (quarters sprite VRAM usage)
- Enabled by default for now, can be disabled from graphics options.
- Will eventually only be enabled by default on intel GPUs.
- Server performance improvements
- Objects that are for sale no longer simulate every tick (5x
performance improvement on extreme store lots, 2.5x increase on a
typical lot)
- ~25% improvement to single core performance on typical lots (and
reduced locking)
- Data service serializer cache
- Restaurant exceptions on round end are fixed.
- (now all you have to deal with is weird routing)
- Lot thumbnails smartly mask out ground colour when it is not sloped or
dead.
- Your lot won't have an ugly green diamond under it in the thumbnail.
(aka the ground)
- Fixed a bug with pets where they would consider their own interactions
more important than getting back in the cage.
- In 3D mode, the catalog thumbnail is now a rotating 3D model, rather
than the usually broken render seen before.
- Premultiplication is now the same between OpenGL and DirectX.
- Discord rich presence now uses lot category icons from Alex.
- Pets crates now show their breed as part of the name, where
applicable.
- Lot server now attempts to log simantics state when aborting a thread
in an infinite loop.
- Actually fix light permissions
- Many minor changes.