Seems to catch everything included in complete collection. Missing:
- Some unknowns about things that never appear to be different (512 flag for stack, unknown data always 1)
- A bunch of info for Person type objects:
- Interaction queue (partially worked out)
- Motive changes
- Routing info
- Find best action history?
- A bunch of fields that are 0 most of the time...
Person type objects read up to these unknown fields. (includes appearance, animations, motives, person data)
Until info for people is worked out, the game still recreates all objects and people when opening the lot (with full tile positions), rather than restoring existing state. (so stuff doesn't get stuck occupied)
Fixes a lot of objects being missing when loading saved lots in Simitone.
* unification of dirs "formats" and "Formats" (case issue)
* tso.files/utils -> tso.files/Utils
* fixed case issues of dir names in tso.content
* fixed case issues with dir names in tso.world
* Oversaw name collisions for Model and Components. Fixed now.
* fixed case issue with subdir in tso.sound
* fixed case issues of subdirs in tso.simantics
2019-12-08 00:06:36 +00:00
Renamed from TSOClient/tso.simantics/model/VMStackObjectVariable.cs (Browse further)