using FSO.Files.Formats.IFF.Chunks; using FSO.IDE.EditorComponent.UI; namespace FSO.IDE.EditorComponent.Commands { public class OpModifyCommand : BHAVCommand { public PrimitiveBox Prim; public byte[] NewOp; public byte[] OldOp; public OpModifyCommand(PrimitiveBox prim, byte[] newOp) { Prim = prim; NewOp = newOp; OldOp = prim.Instruction.Operand; } public override void Execute(BHAV bhav, UIBHAVEditor editor) { Prim.Instruction.Operand = NewOp; Prim.UpdateDisplay(); Content.Content.Get().Changes.ChunkChanged(bhav); FSO.SimAntics.VM.BHAVChanged(bhav); } public override void Undo(BHAV bhav, UIBHAVEditor editor) { Prim.Instruction.Operand = OldOp; Prim.RefreshOperand(); Prim.UpdateDisplay(); Content.Content.Get().Changes.ChunkChanged(bhav); FSO.SimAntics.VM.BHAVChanged(bhav); } } }