namespace FSO.SimAntics.Model { public enum VMStackObjectVariable { Invalid = -1, Graphic = 0, Direction = 1, ContainerId = 2, SlotNumber = 3, AllowedHeightFlags = 4, WallAdjacencyFlags = 5, RouteId = 6, //TODO (unused in script) RoomImpact = 7, Flags = 8, RoutePrefference = 9, //TODO RoutePenalty = 10, //TODO ObjectId = 11, TargetId = 12, WallPlacementFlags = 13, SlotHierNumber = 14, RepairState = 15, LightSource = 16, WalkStyle = 17, SimAge = 18, UnusedGender = 19, TreeTableEntry = 20, BirthMinutes = 21, Speed = 22, RotationNotches = 23, BirthHour = 24, LockoutCount = 25, ParentId = 26, // TODO (object linked list per tile) Weight = 27, SupportStrength = 28, Room = 29, RoomPlacement = 30, //TODO (inside/outside only) PrepValue = 31, CookValue = 32, SurfaceValue = 33, Hidden = 34, Temperature = 35, DisposeValue = 36, WashDishValue = 37, EatingSurfaceValue = 38, DirtyLevel = 39, FlagField2 = 40, CurrentValue = 41, PlacementFlags = 42, MovementFlags = 43, //players can move it, players can delete it, stays after evict MaximumGrade = 44, BirthYear = 45, BirthMonth = 46, BirthDay = 47, AgeInMonths = 48, //TODO Size = 49, HideInteraction = 50, LightingContribution = 51, PrimitiveResult = 52, WallBlockFlags = 53, //TODO PrimitiveResultID = 54, GlobalWearRepairState = 55, AgeInvenQtrDaysStart = 56, AgeQtrDays = 57, ObjectVersion = 58, Category = 59, SimIndependent = 60, //TODO: thread executes while paused ServingSurfaceValue = 61, UseCount = 62, ExclusivePlacementFlags = 63, GardeningValue = 64, WashHandsValue = 65, FunctionScore = 66, SlotCount = 67, PersistedFlags = 68, kUnused_RandomSeedLO = 69, //that's a fun name... SalePriceHi = 70, SalePriceLo = 71, GroupID = 72, Reserved73 = 73, Reserved74 = 74, Reserved75 = 75, Reserved76 = 76, Reserved77 = 77, Reserved78 = 78, FSOEngineQuery = 79 } }