mirror of
https://github.com/riperiperi/FreeSO
synced 2026-08-13 20:26:13 -04:00
- Archive creation tools have been updated (and used...) - fso_lots table now has archive_flags for special archive lot rules - Can now create blank archive servers with any city map from Create Server - Some additional city templates (not too useful right now) - Fixed city mismatching lot terrain scale - More prep on event objects to make them a bit more functional - Fix sqlite casting uint to int for columns like object guid... by passing it as ulong (hopefully doesn't break mysql) - More miscellaneous fixes
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using System.Collections.Generic;
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namespace FSO.Server.Database.DA.Objects
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{
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public class DbObject
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{
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//general persist idenfification
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public uint object_id { get; set; }
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public int shard_id { get; set; }
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public uint? owner_id { get; set; }
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public int? lot_id { get; set; }
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//object info. most of this is unused, but can be used to show state for inventory objects
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public string dyn_obj_name { get; set; }
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public uint type { get; set; } //guid
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public ushort graphic { get; set; }
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public uint value { get; set; }
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public int budget { get; set; }
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public ulong dyn_flags_1 { get; set; }
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public ulong dyn_flags_2 { get; set; }
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//upgrades
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public uint upgrade_level { get; set; }
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//token system
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//if >0, attributes are stored on db rather than in state.
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//if 2, we're a value token. (attr 0 contains number that should be displayed in UI)
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public byte has_db_attributes { get; set; }
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public List<int> AugmentedAttributes;
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}
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public class DbObjectCreate
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{
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public uint object_id { get; set; }
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public int shard_id { get; set; }
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public uint? owner_id { get; set; }
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public int? lot_id { get; set; }
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public string dyn_obj_name { get; set; }
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public ulong type { get; set; } //guid: when creating this is a ulong to work around sqlite bugs
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public ushort graphic { get; set; }
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public uint value { get; set; }
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public int budget { get; set; }
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public ulong dyn_flags_1 { get; set; }
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public ulong dyn_flags_2 { get; set; }
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public uint upgrade_level { get; set; }
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public byte has_db_attributes { get; set; }
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public DbObjectCreate(DbObject obj)
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{
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object_id = obj.object_id;
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shard_id = obj.shard_id;
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owner_id = obj.owner_id;
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lot_id = obj.lot_id;
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dyn_obj_name = obj.dyn_obj_name;
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type = obj.type;
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graphic = obj.graphic;
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value = obj.graphic;
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budget = obj.budget;
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dyn_flags_1 = obj.dyn_flags_1;
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dyn_flags_2 = obj.dyn_flags_2;
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upgrade_level = obj.upgrade_level;
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has_db_attributes = obj.has_db_attributes;
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}
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}
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}
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