mirror of
https://github.com/riperiperi/FreeSO
synced 2026-08-13 20:26:13 -04:00
- Use (-3d) launch parameter (or use the freeso launcher) to activate 3D mode. The first time the game runs it will freeze heavily joining a lot - you must wait it out while the meshes generate. - Fixed an issue where objects that were deleted could reappear on a lot after a server or lot crash. (all invalid objects will be removed from a lot immediately!) - Fixed 2 sim interactions cancelling too quickly - Fixed ghost and sim leaving transparency - Fixed a crash that could happen with the game comp card thing - Fixed serenade occasionally attempting to increase the motives of an inanimate object and throwing an exception - Fixed 1 person whisper causing an exception - Fixed lit sprites in advanced 2D lighting mode - Added 3D shadows for walls, which also work in 2D mode - Added 3D mesh replacements for volcanic. These can be in Content/MeshReplace, or in the object iff itself. - Added mouse wheel scroll for 2D mode. - Lots no longer run in the background after "crashing" - Lots take longer to enter a crashed state.
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
namespace FSO.IDE.Common
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{
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partial class Debug3DControl
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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}
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#endregion
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}
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}
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