mirror of
https://github.com/riperiperi/FreeSO
synced 2026-08-13 20:26:13 -04:00
MPL per-file was used in older project files, but should apply to the whole project, so having it there was redundant.
73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
using FSO.Client.UI.Framework;
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using FSO.Client;
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using FSO.IDE.Common.Debug;
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using FSO.Files.RC;
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namespace FSO.IDE.Common
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{
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public partial class Debug3DControl : FSOUIControl
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{
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private UI3DDGRP Renderer;
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public DGRP3DMesh Mesh
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{
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get
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{
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return Renderer.TargetComp3D.Mesh;
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}
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}
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public void ShowObject(uint GUID)
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{
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if (FSOUI == null)
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{
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var mainCont = new UIExternalContainer(128, 128);
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mainCont.UseZ = true;
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Renderer = new UI3DDGRP(GUID);
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mainCont.Add(Renderer);
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GameFacade.Screens.AddExternal(mainCont);
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SetUI(mainCont);
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}
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else
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{
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//reuse existing
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lock (FSOUI)
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{
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Renderer.SetGUID(GUID);
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}
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}
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}
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public void ChangeWorld(int rotation, int zoom)
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{
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lock (FSOUI)
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{
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Renderer.ChangeWorld(rotation, zoom);
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}
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}
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public void ChangeGraphic(int gfx)
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{
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lock (FSOUI)
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{
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Renderer.ChangeGraphic(gfx);
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}
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}
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public void ForceUpdate()
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{
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lock (FSOUI)
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{
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Renderer.ForceUpdate();
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}
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}
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public void SetDynamic(int i)
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{
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lock (FSOUI)
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{
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Renderer.SetDynamic(i);
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}
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}
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}
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}
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