freeso/TSOClient/FSO.IDE/Common/Debug3DControl.cs
riperiperi b57ebbd141 Cleanup: Remove most unused usings and MPL per-file licenses
MPL per-file was used in older project files, but should apply to the whole project, so having it there was redundant.
2023-11-25 03:45:29 +00:00

73 lines
1.6 KiB
C#

using FSO.Client.UI.Framework;
using FSO.Client;
using FSO.IDE.Common.Debug;
using FSO.Files.RC;
namespace FSO.IDE.Common
{
public partial class Debug3DControl : FSOUIControl
{
private UI3DDGRP Renderer;
public DGRP3DMesh Mesh
{
get
{
return Renderer.TargetComp3D.Mesh;
}
}
public void ShowObject(uint GUID)
{
if (FSOUI == null)
{
var mainCont = new UIExternalContainer(128, 128);
mainCont.UseZ = true;
Renderer = new UI3DDGRP(GUID);
mainCont.Add(Renderer);
GameFacade.Screens.AddExternal(mainCont);
SetUI(mainCont);
}
else
{
//reuse existing
lock (FSOUI)
{
Renderer.SetGUID(GUID);
}
}
}
public void ChangeWorld(int rotation, int zoom)
{
lock (FSOUI)
{
Renderer.ChangeWorld(rotation, zoom);
}
}
public void ChangeGraphic(int gfx)
{
lock (FSOUI)
{
Renderer.ChangeGraphic(gfx);
}
}
public void ForceUpdate()
{
lock (FSOUI)
{
Renderer.ForceUpdate();
}
}
public void SetDynamic(int i)
{
lock (FSOUI)
{
Renderer.SetDynamic(i);
}
}
}
}