mirror of
https://github.com/riperiperi/FreeSO
synced 2026-08-13 20:26:13 -04:00
50 lines
2.2 KiB
C#
50 lines
2.2 KiB
C#
namespace FSO.SimAntics.Model
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{
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public enum VMGenericTS1CallMode
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{
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HouseTutorialComplete = 0,
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SwapMyAndStackObjectsSlots = 1,
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SetActionIconToStackObject = 2,
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PullDownTaxiDialog = 3,
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AddToFamily = 4,
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CombineAssetsOfFamilyInTemp0 = 5,
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RemoveFromFamily = 6,
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MakeNewNeighbor = 7, //this one is "depracated"
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FamilyTutorialComplete = 8,
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ArchitectureTutorialComplete = 9,
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DisableBuildBuy = 10,
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EnableBuildBuy = 11,
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GetDistanceToCameraInTemp0 = 12,
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AbortInteractions = 13, //abort all interactions associated with the stack object
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HouseRadioStationEqualsTemp0 = 14,
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MyRoutingFootprintEqualsTemp0 = 15,
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ChangeNormalOutfit = 16, //changes the normal outfit of the sim to the next available suit
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ChangeToLotInTemp0 = 17,
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BuildTheDowntownSimAndPlaceObjIDInTemp0 = 18,
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SpawnDowntownDateOfPersonInTemp0 = 19, //temp0 is replaced with autofollow sim in temp0
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SpawnTakeBackHomeDataOfPersonInTemp0 = 20, //same side effect as above
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SpawnInventorySimDataEffects = 21,
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SelectDowntownLot = 22, //displays the selection screen and returns a lot in temp0 (simulation paused)
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GetDowntownTimeFromSOInventory = 23, //hours in temp0, minutes in temp1
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HotDateChangeSuitsPermanentlyCall = 24,
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SaveSimPersistentData = 25, //motives, relationships...
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BuildVacationFamilyPutFamilyNumInTemp0 = 26,
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ReturnNumberOfAvaiableVacationLotsInTemp0 = 27,
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ReturnZoningTypeOfLotInTemp0 = 28,
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SetStackObjectsSuit = 29, //suit type in temp0, suit index in temp1. Returns old index in temp1.
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GetStackObjectsSuit = 30, //suit type in temp0, suit index in temp1.
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CountStackObjectSuits = 31, //suit type in temp0, suit count returned in temp1.
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CreatePurchasedPetsNearOwner = 32,
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AddToFamilyInTemp0 = 33,
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PromoteFameIfNeeded = 34,
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TakeTaxiHook = 35,
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DemoteFameIfNeeded = 36,
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CancelPieMenu = 37,
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GetTokensFromString = 38,
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ChildToAdult = 39,
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PetToAdult = 40,
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HeadFlush = 41,
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MakeTemp0SelectedSim = 42,
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FamilySpellsIntoController = 43
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}
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}
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