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- Dynamic Money Object Tuning - Models a supply/demand market for all of the single money objects. - Less popular objects pay out more. More popular objects pay out less. - One "bonus" skill may be selected each day to have a higher payout. - (note: all payout scales factor out the differing times for each object type to complete) - More information on the blog, and a future announcement. - "Read City News" Interaction on Newspaper - Shows recent/current news and upcoming events. - Shows the bonus object, and the current payout percentage for each object. - Graphs the trend in object payouts over the last week. - Skill Gameplay Disable - Lets a lot owner disable skill decay, skill gain and money object payouts on their lot at will. Useful for casual lot types. - Can keep enabled for roommates only, or disable entirely. - Skill gameplay is disabled for visitors by default for services, entertainment and romance lots. - Secure Trading - Trade objects, money and lots... possibly all in one go! - Revamped system to improve user awareness of possible scams. - Supports extreme cases such as lot swapping. - (needs further testing, that's why we beta) - The snow covering Sunrise Crater has melted due to rain showers. - Directional Lighting - Adds an extra pass to the advanced lighting to store light direction. - Objects and Sims now respect the light direction at their location. - (in 2D mode, this currently only affects sims. more info coming soon) - Uses an additional 4x4 pixel per tile half-float buffer - DXT5 Texture Compression - Prevents crashes on machines with low VRAM at the cost of visual quality. (quarters sprite VRAM usage) - Enabled by default for now, can be disabled from graphics options. - Will eventually only be enabled by default on intel GPUs. - Server performance improvements - Objects that are for sale no longer simulate every tick (5x performance improvement on extreme store lots, 2.5x increase on a typical lot) - ~25% improvement to single core performance on typical lots (and reduced locking) - Data service serializer cache - Restaurant exceptions on round end are fixed. - (now all you have to deal with is weird routing) - Lot thumbnails smartly mask out ground colour when it is not sloped or dead. - Your lot won't have an ugly green diamond under it in the thumbnail. (aka the ground) - Fixed a bug with pets where they would consider their own interactions more important than getting back in the cage. - In 3D mode, the catalog thumbnail is now a rotating 3D model, rather than the usually broken render seen before. - Premultiplication is now the same between OpenGL and DirectX. - Discord rich presence now uses lot category icons from Alex. - Pets crates now show their breed as part of the name, where applicable. - Lot server now attempts to log simantics state when aborting a thread in an infinite loop. - Actually fix light permissions - Many minor changes. |
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| .. | ||
| 0001_3_max_avatars.sql | ||
| 0002_budget_cant_be_negative.sql | ||
| 0003_max_roomates.sql | ||
| 0004_bookmarks.sql | ||
| 0005_lotadmit_primarykey.sql | ||
| 0006_outfits.sql | ||
| 0007_fso_lot_visits.sql | ||
| 0008_fso_hosts.sql | ||
| 0009_fso_tasks.sql | ||
| 0010_fso_top100.sql | ||
| 0011_fso_bonus.sql | ||
| 0012_fso_bans.sql | ||
| 0013_shard_version.sql | ||
| 0014_client_id.sql | ||
| 0015_avatar_lot_retire.sql | ||
| 0016_extra_tasks.sql | ||
| 0017_inbox_events.sql | ||
| 0018_dyn_payout_tuning.sql | ||
| 0019_skillmode.sql | ||