freeso/TSOClient/FSO.Server.Database/DatabaseScripts/changes/0018_dyn_payout_tuning.sql
RHY3756547 072d25cc31 [Various] Many changes
- Added transaction logging in preparation for dynamic tuning
- Added database-soured tuning system
- Added motive overfill (see blog)
- Added weather and particle system. Currently set to rotate levels of
snow based on time.
- The city's ground is now entirely snow!
- Many misc shader and graphics changes.
2017-12-15 21:54:49 +00:00

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SQL

ALTER TABLE `fso_transactions`
DROP COLUMN `time_last`,
CHANGE COLUMN `time_first` `day` INT(11) UNSIGNED NOT NULL AFTER `transaction_type`,
CHANGE COLUMN `value_per_hour` `value_per_hour` DOUBLE UNSIGNED NULL ,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`from_id`, `to_id`, `transaction_type`, `day`),
ADD INDEX `fso_transaction_from` (`from_id` ASC),
ADD INDEX `fso_transaction_to` (`to_id` ASC),
ADD INDEX `fso_transaction_type` (`transaction_type` ASC);
CREATE TABLE `fso_tuning` (
`tuning_type` VARCHAR(128) NOT NULL,
`tuning_table` INT NOT NULL,
`tuning_index` INT NOT NULL,
`value` FLOAT NOT NULL,
`owner_type` ENUM('STATIC', 'DYNAMIC', 'EVENT') NOT NULL DEFAULT 'STATIC',
`owner_id` INT NULL DEFAULT NULL,
INDEX `tuning_by_owner` (`owner_type` ASC, `owner_id` ASC));
CREATE TABLE `fso_dyn_payouts` (
`day` INT NOT NULL,
`skilltype` INT NOT NULL,
`multiplier` FLOAT NOT NULL DEFAULT 1,
`flags` INT NOT NULL DEFAULT 0,
PRIMARY KEY (`day`, `skilltype`));