gdle/Source/GameEventManager.cpp

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#include <StdAfx.h>
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#include "GameEventManager.h"
#include "InferredPortalData.h"
#include "World.h"
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#include "Server.h"
extern CPhatServer *g_pPhatServer;
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GameEventManager::GameEventManager()
{
}
GameEventManager::~GameEventManager()
{
}
void GameEventManager::Initialize()
{
_gameEvents = g_pPortalDataEx->_gameEvents._gameEvents;
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// any events that are on by default we have their start time set to server start
//for (auto &evt : _gameEvents)
//{
// if (evt.second._eventState == GameEventState::On_GameEventState)
// evt.second.SetStarted(g_pPhatServer->GetStartupTime());
//}
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}
std::string GameEventManager::NormalizeEventName(const char *eventName)
{
std::string lowerCaseName = eventName;
std::transform(lowerCaseName.begin(), lowerCaseName.end(), lowerCaseName.begin(), ::tolower);
return lowerCaseName;
}
void GameEventManager::StartEvent(const char *eventName)
{
std::string normalizedEventName = NormalizeEventName(eventName);
if (GameEventDef *eventDesc = _gameEvents.lookup(normalizedEventName.c_str()))
{
if (eventDesc->_eventState != GameEventState::On_GameEventState)
{
eventDesc->_eventState = GameEventState::On_GameEventState;
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eventDesc->SetStarted(g_pGlobals->Time());
g_pWorld->NotifyEventStarted(normalizedEventName, eventDesc);
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}
}
}
void GameEventManager::StopEvent(const char *eventName)
{
std::string normalizedEventName = NormalizeEventName(eventName);
if (GameEventDef *eventDesc = _gameEvents.lookup(normalizedEventName.c_str()))
{
if (eventDesc->_eventState != GameEventState::Off_GameEventState)
{
eventDesc->_eventState = GameEventState::Off_GameEventState;
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eventDesc->SetStarted(-1.0);
g_pWorld->NotifyEventStopped(normalizedEventName, eventDesc);
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}
}
}
bool GameEventManager::IsEventStarted(const char *eventName)
{
std::string normalizedEventName = NormalizeEventName(eventName);
if (GameEventDef *eventDesc = _gameEvents.lookup(normalizedEventName.c_str()))
{
if (eventDesc->_eventState == GameEventState::On_GameEventState)
{
return true;
}
}
return false;
}
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GameEventDef* GameEventManager::GetEvent(const char *eventName)
{
std::string normalizedEventName = NormalizeEventName(eventName);
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if (GameEventDef *eventDesc = _gameEvents.lookup(normalizedEventName.c_str()))
{
return eventDesc;
}
return nullptr;
}
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