gdle/Source/Corpse.cpp

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#include "StdAfx.h"
#include "Corpse.h"
#include "DatabaseIO.h"
#include "WorldLandBlock.h"
CCorpseWeenie::CCorpseWeenie()
{
_begin_destroy_at = Timer::cur_time + (60.0 * 3);
}
CCorpseWeenie::~CCorpseWeenie()
{
}
void CCorpseWeenie::ApplyQualityOverrides()
{
CContainerWeenie::ApplyQualityOverrides();
}
void CCorpseWeenie::SetObjDesc(const ObjDesc &desc)
{
_objDesc = desc;
}
void CCorpseWeenie::GetObjDesc(ObjDesc &desc)
{
desc = _objDesc;
}
int CCorpseWeenie::CheckOpenContainer(std::shared_ptr<CWeenieObject> other)
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{
int error = CContainerWeenie::CheckOpenContainer(other);
if (error != WERROR_NONE)
return error;
if (_begun_destroy)
return WERROR_OBJECT_GONE;
if (!_hasBeenOpened)
{
DWORD killerId = InqIIDQuality(KILLER_IID, 0);
DWORD victimId = InqIIDQuality(VICTIM_IID, 0);
if (killerId == other->GetID() || victimId == other->GetID())
return WERROR_NONE;
if (Fellowship *fellowship = other->GetFellowship())
{
if (fellowship->_share_loot)
{
for (auto &entry : fellowship->_fellowship_table)
{
if (killerId == entry.first)
return WERROR_NONE;
}
for (auto &entry : fellowship->_fellows_departed)
{
if (killerId == entry.first)
return WERROR_NONE;
}
}
}
}
else
return WERROR_NONE;
other->SendText("You do not have permission to loot that corpse!", LTT_ERROR);
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return WERROR_CHEST_WRONG_KEY;
}
void CCorpseWeenie::OnContainerOpened(std::shared_ptr<CWeenieObject> other)
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{
CContainerWeenie::OnContainerOpened(other);
_hasBeenOpened = true;
}
void CCorpseWeenie::OnContainerClosed(std::shared_ptr<CWeenieObject> other)
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{
CContainerWeenie::OnContainerClosed(other);
if (!m_Items.size() && !m_Packs.size())
{
BeginGracefulDestroy();
}
}
void CCorpseWeenie::SaveEx(class CWeenieSave &save)
{
m_Qualities.SetFloat(TIME_TO_ROT_FLOAT, _begin_destroy_at - Timer::cur_time);
CContainerWeenie::SaveEx(save);
save.m_ObjDesc = _objDesc;
g_pDBIO->AddOrUpdateWeenieToBlock(GetID(), m_Position.objcell_id >> 16);
}
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void CCorpseWeenie::RemoveEx()
{
g_pDBIO->RemoveWeenieFromBlock(GetID());
}
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void CCorpseWeenie::LoadEx(class CWeenieSave &save)
{
CContainerWeenie::LoadEx(save);
_objDesc = save.m_ObjDesc;
_begin_destroy_at = Timer::cur_time + m_Qualities.GetFloat(TIME_TO_ROT_FLOAT, 0.0);
_shouldSave = true;
m_bDontClear = true;
InitPhysicsObj();
MakeMovementManager(TRUE);
MovementParameters params;
params.autonomous = 0;
last_move_was_autonomous = false;
DoMotion(GetCommandID(17), &params, 0);
}
bool CCorpseWeenie::ShouldSave()
{
return _shouldSave;
}
void CCorpseWeenie::Tick()
{
CContainerWeenie::Tick();
if (!_begun_destroy)
{
if (!_openedById && _begin_destroy_at <= Timer::cur_time)
{
BeginGracefulDestroy();
}
}
else
{
if (_mark_for_destroy_at <= Timer::cur_time)
{
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g_pWorld->RemoveEntity(GetPointer<CWeenieObject>());
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}
}
}
void CCorpseWeenie::BeginGracefulDestroy()
{
if (_begun_destroy)
{
return;
}
EmitEffect(PS_Destroy, 1.0f);
// TODO drop inventory items on the ground
_shouldSave = false; //we're on our way out, it's no longer necessary to save us to the database.
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RemoveEx(); // and in fact, delete entries in the db
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_mark_for_destroy_at = Timer::cur_time + 2.0;
_begun_destroy = true;
}