Morosity
66dc22838b
Adding Missng ratings; Updated ratings calc to be faster; update mage damage formula for skill; fixed set equip/remove to cast correct spells
2020-07-08 19:53:24 +00:00
Michael Rath
481bb78876
1.33.7 Hotfix
2020-07-07 13:39:25 -07:00
Morosity
ff994f328b
Pet Devices drop in loot
...
Configurable via treasureprofile.json
Masteries/Skill/Level checks
2019-07-17 04:16:10 +00:00
Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
Michael Rath
7f326632b2
Use TARGETING_TACTIC_INT
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Summoned mobs need set to 64 for Nearest
2019-05-29 17:04:25 -07:00
Michael Rath
0e4295cb37
Mob still need to kill players
2019-05-13 22:21:53 -07:00
Michael Rath
9363e7c651
Monsters shouldnt attack each other...
2019-05-13 12:34:28 -07:00
Michael Rath
4bc5f7f71e
Combat pets should not be fighting each other
2019-05-11 19:26:01 -07:00
Code Munkey
af71584540
Inventory robustness
2019-05-01 21:14:45 +00:00
CodeMunkey
e97ca0cd7f
Replace custom RNG with cpp std
2019-02-04 16:54:20 -06:00
LikeableLime
6ad0bc3d25
Fix for mob combat motions with multi-strike weapons.
2018-11-28 14:29:16 -06:00
CodeMunkey
11633d03b7
Merge TestServer
2018-10-02 09:36:57 -05:00
Michael Rath
902ce18963
Mobs spawn closer to ground level now.
2018-09-22 21:48:46 -07:00
CodeMunkey
c854e42741
Sanitize min/max usage
2018-08-27 15:47:05 -05:00
Anahera
9d2b128052
Fixed weenie pieces not attacking opponent piece when taking a sqaure.
2018-08-16 01:21:13 +12:00
scruples
12b0ac9b76
Minor fix to Corpse.cpp to stop the last few minutes of a player corpse being lootable by anyone. Removal of some duplication in Monster.cpp - damage list keeps a total damage value and a highest damage dealer value. Removal of unused AttackType variable in MonsterAI.cpp.
2018-07-28 16:55:02 +01:00
LikeableLime
8d9eab77da
Fix for Mob combat variations. Mobs now use all available combat maneuvers in their combat table. Re added fizzle fixes.
2018-07-20 18:19:00 -05:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Morosity
d8f03369eb
Rebuild of 1.19
2018-07-11 04:53:32 +00:00
Simon Jarrett
8879ac915b
fixed broken pointer comparison
2018-06-28 18:08:46 +01:00
Simon Jarrett
19a6f20514
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# Source/Monster.cpp
# Source/MonsterAI.cpp
2018-06-26 10:11:44 +01:00
plunderdog
fe4058a20b
Mobs never changing targets fix - Changed the Monster UpdateDamageList to keep a running total of damage taken and the current highest damage dealer, switching target if there's a new highest damage dealer. Changed OnDeath to also use these values instead of recalculating them.
...
Added 2 client commands to help with debugging: /damagesources & /monsterbrawl
/damagesources displays the list of all damage dealers and the amount of damage dealt for the last assessed target.
/monsterbrawl toggles whether monsters should be allowed to fight each other - useful for simulating load, testing changes to attacks etc.
2018-06-25 16:13:15 +01:00
Simon Jarrett
1d9f28d684
One more shared to weak pointer and removed all logging. Stable!
2018-06-24 18:01:27 +01:00
Simon Jarrett
6a28ee6df0
Changed the way shared/weak pointers are nulled
2018-06-06 18:08:32 +01:00
Simon Jarrett
f71e11870a
fixes to weak ptrs that used to be shared
2018-05-31 18:00:27 +01:00
Simon Jarrett
8f7f9f3e36
Fixed a few errors
2018-05-29 23:47:16 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Likeablelime
ccd3500920
Added support for Two Handed weapons. Should work on players and mobs.
2018-04-02 16:34:35 -05:00
Peanuts420
80b218a854
Updated Skill table from old skills to ToD Skills
2018-03-29 20:49:54 -04:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00