Michael Rath
aba0106393
Aetheria spell stacking
2020-05-22 22:19:09 -07:00
Michael Rath
fadfbe9cd2
Missing bits from MR
2020-05-17 00:49:05 -07:00
Michael Rath
1b0e8fb96c
The biggie.... cloaks and aetheria....
2020-05-16 18:39:12 -07:00
Morosity
d3cbe1395c
Combat method refactoring
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Single method for attacks
Added combat stance mods
Added logging off modifier to defense
Added jumping penalty to defense
Reduced method duplication
Fixed DF proc on untrained
2019-09-29 01:52:19 +00:00
Morosity
5b6bf70abf
Add bow elemental damage only once
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Prismatic only get elemental bonus for elemental bows
2019-09-22 06:57:10 +00:00
Michael Rath
297bff7c9c
Hotfixes from 1.32
2019-07-21 06:58:50 -07:00
Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
Morosity
816163cd2c
Update Ammunition.cpp with missed line
2019-04-23 01:26:25 +00:00
Morosity
d7f96f7287
Use High/med/low, Right/Left, Front/Back hit locations
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Missile doesnt do random hit and uses collision data hit
2019-04-22 22:20:18 +00:00
LikeableLime
e3e13df924
Initial Commit
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Ratings
Sneak/Reck
2019-04-22 22:19:31 +00:00
LikeableLime
4eb87cfd15
FIX: Thrown weapon damage (plates, shouken, tankards, etc.) was not being buffed. Fixed double weapon damage added to ammo and visual bug on inspect.
2019-01-19 15:59:08 -06:00
LikeableLime
2245549a6e
Fix for prismatic ammo not receiving weapon elemental damage bonus.
2018-12-24 13:34:08 -06:00
LikeableLime
20bdaff8df
More fixes to CritExpertise Aug and fix Ammuniton collisions to no longer always hit Medium from scruples MR!217
2018-09-18 19:14:51 -05:00
hightideserver
2eb3cc28f5
Crash fixes from RC
2018-07-16 16:42:34 -05:00
LikeableLime
bacb4a6a8b
Fix for thrown weapons (Dishware), Mob thrown weapon tracking, and a small melee animation fix.
2018-07-12 18:50:04 -05:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Morosity
d8f03369eb
Rebuild of 1.19
2018-07-11 04:53:32 +00:00
LikeableLime
ef765b03a7
Moved Cast on Strike before Calculate Damage.
2018-07-03 16:44:24 -05:00
LikeableLime
6bc2220787
Cast on Strike support
2018-07-03 15:42:54 -05:00
Simon Jarrett
ac5bc11fa2
Removed the need to enable runtime type info. Fixed a bug where corpses were not appearing.
2018-06-26 11:59:48 +01:00
Simon Jarrett
a2fdb3f198
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# GDLEnhanced.vcxproj.filters
# Source/AttackManager.cpp
# Source/ClientCommands.cpp
# Source/ClientEvents.cpp
# Source/Monster.cpp
# Source/MonsterAI.cpp
# Source/PhatSDK/MovementManager.cpp
# Source/PhatSDK/Support/CombatFormulas.cpp
# Source/Player.cpp
# Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
Simon Jarrett
e91df41c8e
more conversions to weak pointers
2018-06-21 23:32:21 +01:00
LikeableLime
ded5e0700e
Fixed combat formulas to use preVariance damage in Crit damage calcs. Moved crit calculation up to attack manager before damage is calculated to facilitate this.
2018-06-17 15:51:05 -05:00
LikeableLime
5eb96c3713
Added support for prismatic ammo
2018-06-16 00:14:42 -05:00
Michael Rath
d894bb628a
Reapply - Changed PK Timer to 20 seconds, added PK timer to portal sending recalls (bobo/aerlinthe etc), PK Timer on missile attacks, PK Timer reset on death, and Poof gems now get eaten if on timer
2018-06-14 18:52:55 -07:00
Simon Jarrett
0b1397574a
fixes to shared pointers
2018-05-24 22:28:15 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Likeablelime
ad529efe53
Cross landblock communication should no longer happen inside dungeons. Ammo set to 1 sec rot timer to help with world objects building up, movement disrupted spellcasting now PK only, fixed vendors eating items and not spawning pyreals, fixed mana conversion formula.
2018-04-20 18:59:55 -05:00
Peanuts420
768037f5ac
-Fixed Death Item System (Hopefully)
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- Missile weapon damage now takes into account the weapon damage bonus and elemental damage bonus.
- Spell damage now takes into account the weapon's elemental damage mod.
- Ammunition is no longer enchantable.
- Shields were only working after the first server restart after their creation, added workaround to get them to work from creation while I figure out why.
2018-04-01 15:03:58 -04:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00