Commit graph

30 commits

Author SHA1 Message Date
Michael Rath
aba0106393 Aetheria spell stacking 2020-05-22 22:19:09 -07:00
Michael Rath
fadfbe9cd2 Missing bits from MR 2020-05-17 00:49:05 -07:00
Michael Rath
1b0e8fb96c The biggie.... cloaks and aetheria.... 2020-05-16 18:39:12 -07:00
Morosity
d3cbe1395c Combat method refactoring
Single method for attacks
Added combat stance mods
Added logging off modifier to defense
Added jumping penalty to defense
Reduced method duplication
Fixed DF proc on untrained
2019-09-29 01:52:19 +00:00
Morosity
5b6bf70abf Add bow elemental damage only once
Prismatic only get elemental bonus for elemental bows
2019-09-22 06:57:10 +00:00
Michael Rath
297bff7c9c Hotfixes from 1.32 2019-07-21 06:58:50 -07:00
Code Munkey
c86c4fa0df Linux support 2019-07-07 20:56:15 +00:00
Morosity
816163cd2c Update Ammunition.cpp with missed line 2019-04-23 01:26:25 +00:00
Morosity
d7f96f7287 Use High/med/low, Right/Left, Front/Back hit locations
Missile doesnt do random hit and uses collision data hit
2019-04-22 22:20:18 +00:00
LikeableLime
e3e13df924 Initial Commit
Ratings
Sneak/Reck
2019-04-22 22:19:31 +00:00
LikeableLime
4eb87cfd15 FIX: Thrown weapon damage (plates, shouken, tankards, etc.) was not being buffed. Fixed double weapon damage added to ammo and visual bug on inspect. 2019-01-19 15:59:08 -06:00
LikeableLime
2245549a6e Fix for prismatic ammo not receiving weapon elemental damage bonus. 2018-12-24 13:34:08 -06:00
LikeableLime
20bdaff8df More fixes to CritExpertise Aug and fix Ammuniton collisions to no longer always hit Medium from scruples MR!217 2018-09-18 19:14:51 -05:00
hightideserver
2eb3cc28f5 Crash fixes from RC 2018-07-16 16:42:34 -05:00
LikeableLime
bacb4a6a8b Fix for thrown weapons (Dishware), Mob thrown weapon tracking, and a small melee animation fix. 2018-07-12 18:50:04 -05:00
Michael Rath
91ee00e241 Finalizing 1.19 rebuild 2018-07-12 14:41:21 -07:00
Morosity
d8f03369eb Rebuild of 1.19 2018-07-11 04:53:32 +00:00
LikeableLime
ef765b03a7 Moved Cast on Strike before Calculate Damage. 2018-07-03 16:44:24 -05:00
LikeableLime
6bc2220787 Cast on Strike support 2018-07-03 15:42:54 -05:00
Simon Jarrett
ac5bc11fa2 Removed the need to enable runtime type info. Fixed a bug where corpses were not appearing. 2018-06-26 11:59:48 +01:00
Simon Jarrett
a2fdb3f198 Merge branch 'TestServer' into SharedPointers
# Conflicts:
#	GDLEnhanced.vcxproj.filters
#	Source/AttackManager.cpp
#	Source/ClientCommands.cpp
#	Source/ClientEvents.cpp
#	Source/Monster.cpp
#	Source/MonsterAI.cpp
#	Source/PhatSDK/MovementManager.cpp
#	Source/PhatSDK/Support/CombatFormulas.cpp
#	Source/Player.cpp
#	Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
Simon Jarrett
e91df41c8e more conversions to weak pointers 2018-06-21 23:32:21 +01:00
LikeableLime
ded5e0700e Fixed combat formulas to use preVariance damage in Crit damage calcs. Moved crit calculation up to attack manager before damage is calculated to facilitate this. 2018-06-17 15:51:05 -05:00
LikeableLime
5eb96c3713 Added support for prismatic ammo 2018-06-16 00:14:42 -05:00
Michael Rath
d894bb628a Reapply - Changed PK Timer to 20 seconds, added PK timer to portal sending recalls (bobo/aerlinthe etc), PK Timer on missile attacks, PK Timer reset on death, and Poof gems now get eaten if on timer 2018-06-14 18:52:55 -07:00
Simon Jarrett
0b1397574a fixes to shared pointers 2018-05-24 22:28:15 +01:00
Simon Jarrett
9ea163be50 changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.) 2018-05-23 13:45:22 +01:00
Likeablelime
ad529efe53 Cross landblock communication should no longer happen inside dungeons. Ammo set to 1 sec rot timer to help with world objects building up, movement disrupted spellcasting now PK only, fixed vendors eating items and not spawning pyreals, fixed mana conversion formula. 2018-04-20 18:59:55 -05:00
Peanuts420
768037f5ac -Fixed Death Item System (Hopefully)
- Missile weapon damage now takes into account the weapon damage bonus and elemental damage bonus.

- Spell damage now takes into account the weapon's elemental damage mod.

- Ammunition is no longer enchantable.

- Shields were only working after the first server restart after their creation, added workaround to get them to work from creation while I figure out why.
2018-04-01 15:03:58 -04:00
Peanuts420
da80d1ab2a Initial Commit 2018-03-29 17:01:57 -04:00