Michael Rath
890aeda8c1
Deintegrator will replace original string in assess
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Resolves GDLE-Issue 173
2020-08-08 10:45:39 -07:00
Patrick Baggett
f5e14c70ac
Drop useless if condition.
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attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true.
2020-07-24 18:51:30 +00:00
Michael Rath
65f9957f69
Fixing Damage display on Bows with Elemental Damage bonus
2020-07-20 12:17:16 -07:00
Michael Rath
9e4035dd34
Spell cleanup; Fixing default values to 0 not 1
2020-07-18 20:23:53 -07:00
Morosity
bd82f175ba
Merge branch 'master' into 'TestServer'
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# Conflicts:
# Source/ObjectMsgs.cpp
# Source/SpellProjectile.cpp
# Source/WeenieObject.cpp
2020-07-18 18:20:17 +00:00
Michael Rath
033c5a5601
Fixing display and usage of Aura spells
2020-07-18 11:17:01 -07:00
Morosity
e7e711c61b
Revert "Some random things here....and there."
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This reverts commit ee7a6effab
2020-07-18 01:04:04 +00:00
Michael Rath
c56a792e36
Cleanup on Aura for display and usage
2020-07-15 16:29:27 -07:00
Michael Rath
bd84711c76
More Hooks to House linkage fixing
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Move Rare message generation for vtank
Removed long first spawn timer - Repair golem wont be absent so long
Adjusted timing on how world is loaded with buildings
2020-07-08 14:07:52 -07:00
Morosity
bff453f8d8
Revert "Merge branch 'TestServer' of https://gitlab.com/Scribble/gdlenhanced into TestServer"
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This reverts commit 2179529665
2020-06-05 23:41:06 +00:00
Michael Rath
676f1d084b
Fixed crash so Dom can have his fetishes
2020-05-04 16:12:27 -07:00
Michael Rath
c96d0517b4
Runtime changing of xp multiplers - See ConfigCommands.cpp
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ElementalModFix for red text
Error message fix for when attacked by PK when NPK
2020-04-29 00:15:00 -07:00
Morosity
fca3b5f3db
Merge branch 'voidwands' into 'TestServer'
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Void stuff
See merge request Scribble/gdlenhanced!572
2020-04-29 04:05:03 +00:00
Morosity
320e3b7967
Void casters in loot
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Spirit Drinker/Thirst update
2020-04-29 04:05:02 +00:00
Code Munkey
64f2a4f174
Recipe System Rework
2020-04-29 04:02:53 +00:00
Morosity
faad7b5b83
Fix up client commands for starting/stopping events. Now offers more robust feedback if event string is not found.
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Does not errantly declare event already active if not found or not active if event not found.
2020-03-21 16:26:52 +00:00
Michael Rath
3e870d5dfe
Hotfixes from RC
2020-03-21 09:23:59 -07:00
Morosity
f1cffb38d4
Fix up client commands for starting/stopping events. Now offers more robust feedback if event string is not found.
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Does not errantly declare event already active if not found or not active if event not found.
2020-03-10 01:07:58 +00:00
Morosity
30426446b2
Save window positions
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New script for updating existing
Added to base for new server builds
2020-02-28 19:11:41 +00:00
Morosity
beecee7bdd
Recalculate Ratings from Gear upon login (clears issue of bugged ratings)
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Added Ratings helpers for future work
Config option to turn on/off Rating Fix
Fixed Epic Summoning Cantrip to have chance to possibly, maybe, in-a-bluemoon show up
2019-09-30 00:24:45 +00:00
Michael Rath
fc074d87e3
DOT Fixes
2019-07-11 09:35:09 -07:00
Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
LikeableLime
25b8c063aa
FEATURE: Add AL on Assess
2019-02-23 12:52:28 -06:00
LikeableLime
7f246cbdcd
FIX: nullptr check in ObjectMsgs if shield does not have armor level int
2019-02-09 19:12:30 +00:00
LikeableLime
4eb87cfd15
FIX: Thrown weapon damage (plates, shouken, tankards, etc.) was not being buffed. Fixed double weapon damage added to ammo and visual bug on inspect.
2019-01-19 15:59:08 -06:00
LikeableLime
8da2ae77b3
Fleshed out spell_did in objectmsgs to prevent duplicate entries and support items without spellbook.
2019-01-17 12:20:50 -06:00
Scribble
84e5eb014e
Added SPELL_DID to the spell descriptions of the ID Panel.
2019-01-16 21:05:23 -05:00
LikeableLime
c3cfb88bd9
More trimming of ObjectMsgs to match pcap data.
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Locked doors and chests now show their resistances on appraisal.
Portals (that have destinations set) now show their destination and coords on appraisal. Summoned portals also show the same if exists.
2018-11-23 11:38:02 -06:00
LikeableLime
90ff09eabb
Added support for volatile items. Checks on login, checks in inventory, and…
2018-11-09 00:21:21 +00:00
LikeableLime
cb06e81b50
Merge branch 'Rares' into 'TestServer'
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Rare drop system
See merge request Scribble/gdlenhanced!216
2018-10-08 01:31:45 +00:00
LikeableLime
e610cecdbc
Merge branch 'ModificationChanges' into 'TestServer'
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Added TryGetAlternativeOperation function for Perennial Dyes, Infinite…
See merge request Scribble/gdlenhanced!215
2018-10-05 02:45:04 +00:00
CodeMunkey
11633d03b7
Merge TestServer
2018-10-02 09:36:57 -05:00
LikeableLime
ea0f2f164b
Added RealTimeRareDrops config option to enable or disable the real time rare system.
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Fixed showing string for "This corpse generated a rare item!"
Check and set RARES_LOGIN_TIMESTAMP_INT on login.
Removed rare timer and check that was not being saved to player.
Reordered tierRoll checks to prevent unnecessary comparisons.
Added virtual destructor to CPlayerWeenie.
2018-09-27 22:06:01 -05:00
LikeableLime
b591694fae
Added TryGetAlternativeOperation function for Perennial Dyes, Infinite Leather/Ivory, Foolproof Salvage.
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Salvage no longer displays "structure" on inspect.
This prevents the need for hundreds of additional entries into recipes.json as well as precurserrecipes.json and simplifies things to a huge extent.
2018-09-13 20:35:46 -05:00
LikeableLime
ec497b6ec2
Fixed "Cast on Strike" not appearing in inspect window.
2018-09-07 23:00:34 -05:00
CodeMunkey
c854e42741
Sanitize min/max usage
2018-08-27 15:47:05 -05:00
LikeableLime
5fd440b6fe
Fixed stamina drain for jumping while PK. Fixed Ammunition being buffable. Possible fix for stuck in combat/peace mode.
2018-08-24 02:35:14 -05:00
Scribble
307daabd3f
Added logic for NPC_LOOKS_LIKE_OBJECT_BOOL (thanks moro)
2018-08-13 18:46:54 -04:00
LikeableLime
14a93de8c1
Fixed Item Buff calculations. Fixed Mana Con and Elemental Damage buffs.
2018-08-05 22:50:43 -05:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Simon Jarrett
a2fdb3f198
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# GDLEnhanced.vcxproj.filters
# Source/AttackManager.cpp
# Source/ClientCommands.cpp
# Source/ClientEvents.cpp
# Source/Monster.cpp
# Source/MonsterAI.cpp
# Source/PhatSDK/MovementManager.cpp
# Source/PhatSDK/Support/CombatFormulas.cpp
# Source/Player.cpp
# Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
Simon Jarrett
e91df41c8e
more conversions to weak pointers
2018-06-21 23:32:21 +01:00
Simon Jarrett
b08ab94319
fixed disappearing doors and made some more pointers weak
2018-06-16 11:57:58 +01:00
Simon Jarrett
b41aee01c7
Some fixes with DArrays
2018-05-31 22:37:20 +01:00
Simon Jarrett
f71e11870a
fixes to weak ptrs that used to be shared
2018-05-31 18:00:27 +01:00
Michael Rath
f32990b9f1
Removing excess logging from crash analysis
2018-05-26 11:10:35 -07:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Michael Rath
87e18f4579
More logging with names.
2018-05-21 20:28:23 -07:00
Scribble
b1ff7687a0
Removed GetName() From all logging that was added in previous MR
2018-05-21 19:52:58 -04:00
Simon Jarrett
0c32bd2f83
changed logging to release
2018-05-22 00:06:53 +01:00