Commit graph

28 commits

Author SHA1 Message Date
morosity
c31227960a Portal fix 2020-03-16 19:52:28 -07:00
Scribble
2f8e6dd73f Generator & Region/Encounters things. 2020-02-08 12:15:07 -05:00
Zarto
804a2d4deb Updating UseManager such that when an item containing USE_CREATE_ITEM_DID is triggered it also checks USE_CREATE_QUANTITY_INT to determine the number of those items to create. 2020-02-01 21:11:57 +00:00
Code Munkey
c86c4fa0df Linux support 2019-07-07 20:56:15 +00:00
LikeableLime
0d0bdaf15c FEATURE: Add support for USE_CREATE_ITEM_DID so that items can be used to create new items in your pack. 2019-02-09 13:25:07 -06:00
LikeableLime
bbb20ca0d5 FIX: UseManager crash fix from RC, mana con and melee mod on wand fix. 2019-01-25 19:52:17 -06:00
LikeableLime
67ec980a13 fix so onuseanimsuccess doesn't hang in give event 2018-12-26 16:15:25 -06:00
LikeableLime
d0e55042e5 nullptr check in CGiveEvent::OnUseAnimSuccess 2018-12-26 16:12:26 -06:00
LikeableLime
41a6f58495 Fix recalls (/ls, mp, hr, etc.) to allow jump cancelling out of the animation and check for distance moved. 2018-12-23 14:24:57 -06:00
LikeableLime
08200ef002 Fix for stopping movement when in use range. 2018-12-23 09:31:46 -06:00
Zarto
3da5fdd42d Implementing Move To Object on Give Event / Move to Player on Trade Event 2018-12-23 12:16:39 +00:00
Zarto
398cfb929a Fix for players failing to heal target player with healing kit at the end of move to motion. 2018-12-14 23:09:22 -05:00
Zarto
b571f5c85a Added additional Null check to Quest_Restriction_String Check 2018-12-05 21:14:03 -05:00
Zarto
8ed1e82b09 Corrected sequence of Quest Pickup restrictions in Use Manager. 2018-12-05 20:26:29 -05:00
LikeableLime
8b7fdef563 Fix for melee sword and shield attacks.
Fix for Dual Wield Unarmed weapon attacks.

Fix for using housing items in packs.
2018-11-22 23:37:16 -06:00
Zarto
eedabf1a72 Adding support for Quest_Restriction_String in UseManager. 2018-10-05 02:47:19 +00:00
Michael Rath
74c93ed664 Stackable take III 2018-09-28 19:07:44 -07:00
LikeableLime
73996f1153 Add support for Use_EmoteCategory to switches. 2018-09-07 18:06:53 -05:00
LikeableLime
48ca570933 Reapply Scruples Commit fd84fbac for Use corpses/portals 2018-07-15 19:07:37 -05:00
Michael Rath
91ee00e241 Finalizing 1.19 rebuild 2018-07-12 14:41:21 -07:00
Morosity
d8f03369eb Rebuild of 1.19 2018-07-11 04:53:32 +00:00
plunderdog
fd84fbacad * Fixes bug where you can't open a corpse that's just out of range
* Fixes bug where you wouldn't walk in to a portal if using it
* Fixes bug where food/potions that affected HP would give you tons of HP
2018-07-01 16:55:53 +01:00
Simon Jarrett
a2fdb3f198 Merge branch 'TestServer' into SharedPointers
# Conflicts:
#	GDLEnhanced.vcxproj.filters
#	Source/AttackManager.cpp
#	Source/ClientCommands.cpp
#	Source/ClientEvents.cpp
#	Source/Monster.cpp
#	Source/MonsterAI.cpp
#	Source/PhatSDK/MovementManager.cpp
#	Source/PhatSDK/Support/CombatFormulas.cpp
#	Source/Player.cpp
#	Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
LikeableLime
71ef634a7e minor fixes - heal kits no longer heal at full hp, item self auras no longer play particle effects, added 0.25f to make InUseRange and MoveToUse ranges match. 2018-06-16 12:56:46 -05:00
Simon Jarrett
f71e11870a fixes to weak ptrs that used to be shared 2018-05-31 18:00:27 +01:00
Simon Jarrett
9ea163be50 changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.) 2018-05-23 13:45:22 +01:00
LikeableLime
5f01c9947b Preliminary Use item height fix and possible fix to broadcastPVS for housing and indoor/overworld objects. 2018-05-02 21:11:29 -05:00
Peanuts420
da80d1ab2a Initial Commit 2018-03-29 17:01:57 -04:00