Commit graph

42 commits

Author SHA1 Message Date
Patrick Baggett
41dc254edc Update MeleeAttackEventData.cpp 2020-09-27 15:09:30 +00:00
Michael Rath
b91fc9b3e0 1.34 RC2 updates
Updated Rare Dispel to work
Final damage ranges for treasure melee weapons
Mob hack for content still with "Unarmed" vs LW
Physics loading removed that isnt needed on server
2020-08-24 13:04:46 -07:00
Michael Rath
35bce03d5e Mobs use Light weapons skill if unarmed 2020-08-07 13:05:40 -07:00
Patrick Baggett
f5e14c70ac Drop useless if condition.
attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true.
2020-07-24 18:51:30 +00:00
Michael Rath
f7f7970103 Melee peace mode no fizzle
DOTs use enchantement registry correctly now
2020-05-30 19:43:02 -07:00
Michael Rath
aba0106393 Aetheria spell stacking 2020-05-22 22:19:09 -07:00
Michael Rath
fadfbe9cd2 Missing bits from MR 2020-05-17 00:49:05 -07:00
Michael Rath
1b0e8fb96c The biggie.... cloaks and aetheria.... 2020-05-16 18:39:12 -07:00
Morosity
0e982f03d6 DF Bleeds are "owned" by player now
bonus: options fix for showing cloaks
2020-02-26 17:36:19 +00:00
Morosity
d3cbe1395c Combat method refactoring
Single method for attacks
Added combat stance mods
Added logging off modifier to defense
Added jumping penalty to defense
Reduced method duplication
Fixed DF proc on untrained
2019-09-29 01:52:19 +00:00
Morosity
9caa46e4af Player option to show combat pet damage
/petdamage on
/petdamage off
2019-09-29 01:51:54 +00:00
Michael Rath
887f9b8a78 Cleave should ignore combat pets
Cleave arc should be full frontal
2019-08-08 05:47:28 -07:00
Michael Rath
297bff7c9c Hotfixes from 1.32 2019-07-21 06:58:50 -07:00
Michael Rath
4285191cb7 Pet attack stablizations
New admin commands for testing summoning
2019-07-16 21:17:46 -07:00
Michael Rath
fc074d87e3 DOT Fixes 2019-07-11 09:35:09 -07:00
Michael Rath
b93c5ad753 Even told myself to change DWORD to uint32_t 2019-07-07 15:50:41 -07:00
Michael Rath
19b0ac6833 Void, Dirty Fighting, and you 2019-07-07 15:49:54 -07:00
Michael Rath
e5e7b8d135 Dirty refactoring 2019-07-07 15:21:30 -07:00
Code Munkey
c86c4fa0df Linux support 2019-07-07 20:56:15 +00:00
Michael Rath
7d845589d3 ...and the Void looked back 2019-07-07 11:39:24 -07:00
Michael Rath
95a7bf1f1b Checkpoint 2019-06-26 06:18:37 -07:00
Morosity
d7f96f7287 Use High/med/low, Right/Left, Front/Back hit locations
Missile doesnt do random hit and uses collision data hit
2019-04-22 22:20:18 +00:00
LikeableLime
e3e13df924 Initial Commit
Ratings
Sneak/Reck
2019-04-22 22:19:31 +00:00
Morosity
7f09401db1 Code cleanup for checks on Lifestone Protection handling 2019-02-06 13:56:53 +00:00
Zarto
0b7c7e36f8 Implementing Support for Lifestone Protection 2019-01-27 08:48:50 +00:00
Zarto
ea3a400583 Updating Comments 2018-12-12 03:09:11 -05:00
Zarto
c92e85a7ef Refactor of dmgEvent baseDamage Calc to only perform one calc instead of two on crit events. 2018-12-12 03:05:18 -05:00
Zarto
f56249b644 Fix cleave damage to perform it's own base damage calculation rather than mirror the primary attack damage. 2018-12-11 15:29:51 -05:00
LikeableLime
0318f96d91 Fix for Dual Wield mutli-strike weapons not performing attack animations.
Fix for DW multi-strike swapping hands between attacks and changing damage.

Fix for multi-strike + shield and corrected damage for slash/pierce weapons.

Dual Wield now has 20% faster attack speed.
2018-12-08 21:40:15 -06:00
LikeableLime
cf8de76871 Fix some bad code in attack events for UA weapons. 2018-12-06 19:55:15 -06:00
Zarto
e659e22c42 More 2 Hand Cleaving Fixes 2018-12-06 21:14:40 +00:00
Zarto
c632c69bb0 Fix for monsters wielding 2Hand cleaving other monsters. 2018-12-01 21:53:19 +00:00
LikeableLime
8b7fdef563 Fix for melee sword and shield attacks.
Fix for Dual Wield Unarmed weapon attacks.

Fix for using housing items in packs.
2018-11-22 23:37:16 -06:00
LikeableLime
87c90de192 Merge branch 'MeleeDefCleanUp' into 'TestServer'
Clean up Def calc and comment out some dead code

See merge request Scribble/gdlenhanced!249
2018-11-19 19:29:36 +00:00
CodeMunkey
9dde0af47c Return imbue calcs to not be dual-aware. Changes to the skill used should be in DualWieldAttackData 2018-11-19 13:10:09 -06:00
CodeMunkey
5376a48796 Clean up Def calc and comment out some dead code 2018-11-19 12:40:53 -06:00
LikeableLime
b234b86bd9 Add rending calculations to Dual Wield attacks.
Added server window messages for recipe loading.
2018-11-19 01:58:12 -06:00
codemunkey
bc799f5f22 Finish skill checks and update burden calc for stam 2018-11-18 15:46:17 -06:00
CodeMunkey
5b30ba4988 Maybe prevent lost cleave damage on 2H target demise 2018-11-16 10:09:50 -06:00
codemunkey
af53ef2178 Laying more ground work for calculating mods 2018-11-16 00:40:08 -06:00
CodeMunkey
213c253b68 These are not working animations 2018-11-09 17:38:56 -06:00
CodeMunkey
6363b85d97 Nothing to see here 2018-11-09 13:39:05 -06:00