Patrick Baggett
41dc254edc
Update MeleeAttackEventData.cpp
2020-09-27 15:09:30 +00:00
Michael Rath
b91fc9b3e0
1.34 RC2 updates
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Updated Rare Dispel to work
Final damage ranges for treasure melee weapons
Mob hack for content still with "Unarmed" vs LW
Physics loading removed that isnt needed on server
2020-08-24 13:04:46 -07:00
Michael Rath
35bce03d5e
Mobs use Light weapons skill if unarmed
2020-08-07 13:05:40 -07:00
Patrick Baggett
f5e14c70ac
Drop useless if condition.
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attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true.
2020-07-24 18:51:30 +00:00
Michael Rath
f7f7970103
Melee peace mode no fizzle
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DOTs use enchantement registry correctly now
2020-05-30 19:43:02 -07:00
Michael Rath
aba0106393
Aetheria spell stacking
2020-05-22 22:19:09 -07:00
Michael Rath
fadfbe9cd2
Missing bits from MR
2020-05-17 00:49:05 -07:00
Michael Rath
1b0e8fb96c
The biggie.... cloaks and aetheria....
2020-05-16 18:39:12 -07:00
Morosity
0e982f03d6
DF Bleeds are "owned" by player now
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bonus: options fix for showing cloaks
2020-02-26 17:36:19 +00:00
Morosity
d3cbe1395c
Combat method refactoring
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Single method for attacks
Added combat stance mods
Added logging off modifier to defense
Added jumping penalty to defense
Reduced method duplication
Fixed DF proc on untrained
2019-09-29 01:52:19 +00:00
Morosity
9caa46e4af
Player option to show combat pet damage
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/petdamage on
/petdamage off
2019-09-29 01:51:54 +00:00
Michael Rath
887f9b8a78
Cleave should ignore combat pets
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Cleave arc should be full frontal
2019-08-08 05:47:28 -07:00
Michael Rath
297bff7c9c
Hotfixes from 1.32
2019-07-21 06:58:50 -07:00
Michael Rath
4285191cb7
Pet attack stablizations
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New admin commands for testing summoning
2019-07-16 21:17:46 -07:00
Michael Rath
fc074d87e3
DOT Fixes
2019-07-11 09:35:09 -07:00
Michael Rath
b93c5ad753
Even told myself to change DWORD to uint32_t
2019-07-07 15:50:41 -07:00
Michael Rath
19b0ac6833
Void, Dirty Fighting, and you
2019-07-07 15:49:54 -07:00
Michael Rath
e5e7b8d135
Dirty refactoring
2019-07-07 15:21:30 -07:00
Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
Michael Rath
7d845589d3
...and the Void looked back
2019-07-07 11:39:24 -07:00
Michael Rath
95a7bf1f1b
Checkpoint
2019-06-26 06:18:37 -07:00
Morosity
d7f96f7287
Use High/med/low, Right/Left, Front/Back hit locations
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Missile doesnt do random hit and uses collision data hit
2019-04-22 22:20:18 +00:00
LikeableLime
e3e13df924
Initial Commit
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Ratings
Sneak/Reck
2019-04-22 22:19:31 +00:00
Morosity
7f09401db1
Code cleanup for checks on Lifestone Protection handling
2019-02-06 13:56:53 +00:00
Zarto
0b7c7e36f8
Implementing Support for Lifestone Protection
2019-01-27 08:48:50 +00:00
Zarto
ea3a400583
Updating Comments
2018-12-12 03:09:11 -05:00
Zarto
c92e85a7ef
Refactor of dmgEvent baseDamage Calc to only perform one calc instead of two on crit events.
2018-12-12 03:05:18 -05:00
Zarto
f56249b644
Fix cleave damage to perform it's own base damage calculation rather than mirror the primary attack damage.
2018-12-11 15:29:51 -05:00
LikeableLime
0318f96d91
Fix for Dual Wield mutli-strike weapons not performing attack animations.
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Fix for DW multi-strike swapping hands between attacks and changing damage.
Fix for multi-strike + shield and corrected damage for slash/pierce weapons.
Dual Wield now has 20% faster attack speed.
2018-12-08 21:40:15 -06:00
LikeableLime
cf8de76871
Fix some bad code in attack events for UA weapons.
2018-12-06 19:55:15 -06:00
Zarto
e659e22c42
More 2 Hand Cleaving Fixes
2018-12-06 21:14:40 +00:00
Zarto
c632c69bb0
Fix for monsters wielding 2Hand cleaving other monsters.
2018-12-01 21:53:19 +00:00
LikeableLime
8b7fdef563
Fix for melee sword and shield attacks.
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Fix for Dual Wield Unarmed weapon attacks.
Fix for using housing items in packs.
2018-11-22 23:37:16 -06:00
LikeableLime
87c90de192
Merge branch 'MeleeDefCleanUp' into 'TestServer'
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Clean up Def calc and comment out some dead code
See merge request Scribble/gdlenhanced!249
2018-11-19 19:29:36 +00:00
CodeMunkey
9dde0af47c
Return imbue calcs to not be dual-aware. Changes to the skill used should be in DualWieldAttackData
2018-11-19 13:10:09 -06:00
CodeMunkey
5376a48796
Clean up Def calc and comment out some dead code
2018-11-19 12:40:53 -06:00
LikeableLime
b234b86bd9
Add rending calculations to Dual Wield attacks.
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Added server window messages for recipe loading.
2018-11-19 01:58:12 -06:00
codemunkey
bc799f5f22
Finish skill checks and update burden calc for stam
2018-11-18 15:46:17 -06:00
CodeMunkey
5b30ba4988
Maybe prevent lost cleave damage on 2H target demise
2018-11-16 10:09:50 -06:00
codemunkey
af53ef2178
Laying more ground work for calculating mods
2018-11-16 00:40:08 -06:00
CodeMunkey
213c253b68
These are not working animations
2018-11-09 17:38:56 -06:00
CodeMunkey
6363b85d97
Nothing to see here
2018-11-09 13:39:05 -06:00