Patrick Baggett
f5e14c70ac
Drop useless if condition.
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attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true.
2020-07-24 18:51:30 +00:00
Michael Rath
fadfbe9cd2
Missing bits from MR
2020-05-17 00:49:05 -07:00
Michael Rath
1789ce3000
Server can tell client how many arrows it has left now
2019-07-23 21:14:41 -07:00
Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
Morosity
03d60b418b
Merge branch 'TestServer' into 'TestServer'
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FIX: Changed Attack Events to Allow charging melee attacks, send NotifyCommenceAttack packet.
See merge request Scribble/gdlenhanced!330
2019-02-10 01:04:06 +00:00
LikeableLime
bbef41c282
FIX: Changed Attack Events to Allow charging melee attacks, send NotifyCommenceAttack packet.
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Fixed additional delay for Melee and Missile attacks due to attack_power to be added in setup() rather than repeat attacks.
Fix missile attacks to fire if target is already in attack cone rather than forcing a turn to every time.
Fix Dual Wield left and right hand attacks when Melee_Attack packet is resent while attacking.
Fix for MovementParameters bitfield in 0xF74C to match retail pcaps. Fix desiredHeading in 0xF74C.
2019-02-07 05:59:21 -06:00
Morosity
7f09401db1
Code cleanup for checks on Lifestone Protection handling
2019-02-06 13:56:53 +00:00
Zarto
0b7c7e36f8
Implementing Support for Lifestone Protection
2019-01-27 08:48:50 +00:00
LikeableLime
2e6e1588fd
That shouldn't be happening.
2018-12-05 02:03:00 -06:00
LikeableLime
8b034961c8
Fixed missile attacks not repeating.
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Fixed Dual Wield attack speed.
Fixed Dual Wield multi-strike animations.
Fixed first attack after charging the enemy not triggering.
2018-11-21 19:37:14 -06:00
codemunkey
af53ef2178
Laying more ground work for calculating mods
2018-11-16 00:40:08 -06:00
CodeMunkey
6363b85d97
Nothing to see here
2018-11-09 13:39:05 -06:00