Commit graph

12 commits

Author SHA1 Message Date
Patrick Baggett
f5e14c70ac Drop useless if condition.
attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true.
2020-07-24 18:51:30 +00:00
Michael Rath
fadfbe9cd2 Missing bits from MR 2020-05-17 00:49:05 -07:00
Michael Rath
1789ce3000 Server can tell client how many arrows it has left now 2019-07-23 21:14:41 -07:00
Code Munkey
c86c4fa0df Linux support 2019-07-07 20:56:15 +00:00
Morosity
03d60b418b Merge branch 'TestServer' into 'TestServer'
FIX: Changed Attack Events to Allow charging melee attacks, send NotifyCommenceAttack packet.

See merge request Scribble/gdlenhanced!330
2019-02-10 01:04:06 +00:00
LikeableLime
bbef41c282 FIX: Changed Attack Events to Allow charging melee attacks, send NotifyCommenceAttack packet.
Fixed additional delay for Melee and Missile attacks due to attack_power to be added in setup() rather than repeat attacks.

Fix missile attacks to fire if target is already in attack cone rather than forcing a turn to every time.

Fix Dual Wield left and right hand attacks when Melee_Attack packet is resent while attacking.

Fix for MovementParameters bitfield in 0xF74C to match retail pcaps. Fix desiredHeading in 0xF74C.
2019-02-07 05:59:21 -06:00
Morosity
7f09401db1 Code cleanup for checks on Lifestone Protection handling 2019-02-06 13:56:53 +00:00
Zarto
0b7c7e36f8 Implementing Support for Lifestone Protection 2019-01-27 08:48:50 +00:00
LikeableLime
2e6e1588fd That shouldn't be happening. 2018-12-05 02:03:00 -06:00
LikeableLime
8b034961c8 Fixed missile attacks not repeating.
Fixed Dual Wield attack speed.

Fixed Dual Wield multi-strike animations.

Fixed first attack after charging the enemy not triggering.
2018-11-21 19:37:14 -06:00
codemunkey
af53ef2178 Laying more ground work for calculating mods 2018-11-16 00:40:08 -06:00
CodeMunkey
6363b85d97 Nothing to see here 2018-11-09 13:39:05 -06:00