Commit graph

13 commits

Author SHA1 Message Date
Michael Rath
12cc48836f Summons fix to use Remaining_lifespan
Crash fix on summons
2020-08-20 13:34:57 -07:00
Morosity
66dc22838b Adding Missng ratings; Updated ratings calc to be faster; update mage damage formula for skill; fixed set equip/remove to cast correct spells 2020-07-08 19:53:24 +00:00
Michael Rath
c6b802f17c Generators and Events - yay
Added extra check for summons to not attack owner
2020-05-24 22:25:54 -07:00
Michael Rath
45bb97b99d Passive pets can be spawned 2020-02-28 13:22:01 -08:00
morosity
ff000d45b5 Final 1.33.4 updates
On branch TestServer
 Your branch is ahead of 'origin/TestServer' by 1 commit.
   (use "git push" to publish your local commits)

 Changes to be committed:
	modified:   Source/Client.cpp
	modified:   Source/ClientCommands.cpp
	modified:   Source/Monster.cpp
	modified:   Source/weenie/PetDevice.cpp

 Changes not staged for commit:
	modified:   Bin/server.cfg

 Untracked files:
	Bin/runserver.sh
2019-12-14 22:00:28 -05:00
Morosity
9caa46e4af Player option to show combat pet damage
/petdamage on
/petdamage off
2019-09-29 01:51:54 +00:00
Code Munkey
54283c5263 For He's a Jolly Good Fellow 2019-09-03 14:18:02 +00:00
Morosity
ff994f328b Pet Devices drop in loot
Configurable via treasureprofile.json
Masteries/Skill/Level checks
2019-07-17 04:16:10 +00:00
Code Munkey
c86c4fa0df Linux support 2019-07-07 20:56:15 +00:00
Michael Rath
95160a8994 Commenting out golem spawn dist until better physics handling done. Golem will spawn on top of player. 2019-06-01 13:43:07 -07:00
Michael Rath
ddbc5f30ab 1.30 Hotfixes 2019-05-24 18:49:26 -07:00
Michael Rath
47b40899cb Little offset for golem spawn point so not on top of player 2019-05-18 16:10:30 -07:00
Code Munkey
af71584540 Inventory robustness 2019-05-01 21:14:45 +00:00