Morosity
beecee7bdd
Recalculate Ratings from Gear upon login (clears issue of bugged ratings)
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Added Ratings helpers for future work
Config option to turn on/off Rating Fix
Fixed Epic Summoning Cantrip to have chance to possibly, maybe, in-a-bluemoon show up
2019-09-30 00:24:45 +00:00
Michael Rath
fc074d87e3
DOT Fixes
2019-07-11 09:35:09 -07:00
Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
LikeableLime
25b8c063aa
FEATURE: Add AL on Assess
2019-02-23 12:52:28 -06:00
LikeableLime
7f246cbdcd
FIX: nullptr check in ObjectMsgs if shield does not have armor level int
2019-02-09 19:12:30 +00:00
LikeableLime
4eb87cfd15
FIX: Thrown weapon damage (plates, shouken, tankards, etc.) was not being buffed. Fixed double weapon damage added to ammo and visual bug on inspect.
2019-01-19 15:59:08 -06:00
LikeableLime
8da2ae77b3
Fleshed out spell_did in objectmsgs to prevent duplicate entries and support items without spellbook.
2019-01-17 12:20:50 -06:00
Scribble
84e5eb014e
Added SPELL_DID to the spell descriptions of the ID Panel.
2019-01-16 21:05:23 -05:00
LikeableLime
c3cfb88bd9
More trimming of ObjectMsgs to match pcap data.
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Locked doors and chests now show their resistances on appraisal.
Portals (that have destinations set) now show their destination and coords on appraisal. Summoned portals also show the same if exists.
2018-11-23 11:38:02 -06:00
LikeableLime
90ff09eabb
Added support for volatile items. Checks on login, checks in inventory, and…
2018-11-09 00:21:21 +00:00
LikeableLime
cb06e81b50
Merge branch 'Rares' into 'TestServer'
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Rare drop system
See merge request Scribble/gdlenhanced!216
2018-10-08 01:31:45 +00:00
LikeableLime
e610cecdbc
Merge branch 'ModificationChanges' into 'TestServer'
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Added TryGetAlternativeOperation function for Perennial Dyes, Infinite…
See merge request Scribble/gdlenhanced!215
2018-10-05 02:45:04 +00:00
CodeMunkey
11633d03b7
Merge TestServer
2018-10-02 09:36:57 -05:00
LikeableLime
ea0f2f164b
Added RealTimeRareDrops config option to enable or disable the real time rare system.
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Fixed showing string for "This corpse generated a rare item!"
Check and set RARES_LOGIN_TIMESTAMP_INT on login.
Removed rare timer and check that was not being saved to player.
Reordered tierRoll checks to prevent unnecessary comparisons.
Added virtual destructor to CPlayerWeenie.
2018-09-27 22:06:01 -05:00
LikeableLime
b591694fae
Added TryGetAlternativeOperation function for Perennial Dyes, Infinite Leather/Ivory, Foolproof Salvage.
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Salvage no longer displays "structure" on inspect.
This prevents the need for hundreds of additional entries into recipes.json as well as precurserrecipes.json and simplifies things to a huge extent.
2018-09-13 20:35:46 -05:00
LikeableLime
ec497b6ec2
Fixed "Cast on Strike" not appearing in inspect window.
2018-09-07 23:00:34 -05:00
CodeMunkey
c854e42741
Sanitize min/max usage
2018-08-27 15:47:05 -05:00
LikeableLime
5fd440b6fe
Fixed stamina drain for jumping while PK. Fixed Ammunition being buffable. Possible fix for stuck in combat/peace mode.
2018-08-24 02:35:14 -05:00
Scribble
307daabd3f
Added logic for NPC_LOOKS_LIKE_OBJECT_BOOL (thanks moro)
2018-08-13 18:46:54 -04:00
LikeableLime
14a93de8c1
Fixed Item Buff calculations. Fixed Mana Con and Elemental Damage buffs.
2018-08-05 22:50:43 -05:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Simon Jarrett
a2fdb3f198
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# GDLEnhanced.vcxproj.filters
# Source/AttackManager.cpp
# Source/ClientCommands.cpp
# Source/ClientEvents.cpp
# Source/Monster.cpp
# Source/MonsterAI.cpp
# Source/PhatSDK/MovementManager.cpp
# Source/PhatSDK/Support/CombatFormulas.cpp
# Source/Player.cpp
# Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
Simon Jarrett
e91df41c8e
more conversions to weak pointers
2018-06-21 23:32:21 +01:00
Simon Jarrett
b08ab94319
fixed disappearing doors and made some more pointers weak
2018-06-16 11:57:58 +01:00
Simon Jarrett
b41aee01c7
Some fixes with DArrays
2018-05-31 22:37:20 +01:00
Simon Jarrett
f71e11870a
fixes to weak ptrs that used to be shared
2018-05-31 18:00:27 +01:00
Michael Rath
f32990b9f1
Removing excess logging from crash analysis
2018-05-26 11:10:35 -07:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Michael Rath
87e18f4579
More logging with names.
2018-05-21 20:28:23 -07:00
Scribble
b1ff7687a0
Removed GetName() From all logging that was added in previous MR
2018-05-21 19:52:58 -04:00
Simon Jarrett
0c32bd2f83
changed logging to release
2018-05-22 00:06:53 +01:00
Simon Jarrett
b966a9e65e
Logging for the InqDataID crash
2018-05-21 23:20:21 +01:00
Michael Rath
e6509ac40b
Removed double penalty for untrained/trained shield
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Stopped red text for AL level for trained/untrained
Updated formula for what is halved pre and post buff amount
2018-05-04 23:56:08 -07:00
Michael Rath
cb6b3af058
Shields add to AL correctly for Speced vs Train/Untrain
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Assessing correct for Speced vs Train/Untrain
Damage reduction on projectile spells
2018-04-30 19:57:04 -07:00
ferret
16f81efbf1
works. vtank shows the double. no idea why.
2018-04-03 21:55:03 -04:00
ferret
01874fcb13
Salvage bags can math now.
2018-04-03 21:38:10 -04:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00