Code Munkey
c86c4fa0df
Linux support
2019-07-07 20:56:15 +00:00
Zarto
b8c826929a
FIX: Interim interlock on actions while in portal space.
2019-01-27 09:13:17 +00:00
LikeableLime
f4e4539b08
More clothing items in treasure
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Fixed heal kit and chug range
2018-12-23 23:16:49 -06:00
Zarto
ee7be83248
Re-instating early heatlh update notice on heal event. This was inadvertantly removed during the update to heal/stam/mana kit msgs.
2018-12-22 01:42:35 -05:00
Zarto
0a888f7ee6
Implementing max use radius for healing kits & health pots/food.
2018-12-18 23:01:11 +00:00
Zarto
bc7eab2015
Fix for Eternal Stamina/Eternal Mana Kit messages using healing based messages erroneously.
2018-12-18 03:26:48 +00:00
CodeMunkey
6616624193
Another mix-typed max
2018-10-02 09:37:21 -05:00
LikeableLime
e9a7a6fd6a
Update Healing animation again.
2018-10-01 22:52:58 +00:00
Michael Rath
551537aa00
Lowering values slightly
2018-09-28 18:47:23 -07:00
Michael Rath
e6fd3f8fac
double double float float. :)
2018-09-28 17:42:02 -07:00
Michael Rath
57f8013043
Updates to Healing calcs
2018-09-28 14:07:42 -07:00
LikeableLime
b91611732e
Update Healer.cpp
2018-09-13 22:36:07 +00:00
LikeableLime
4e4b03a38c
Update Healer.cpp
2018-09-13 22:35:16 +00:00
LikeableLime
e66140c21f
Fixes to Healing. Self heals now trigger the actual heal at the start of the animation like retail.
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Combat mod difficulty now applied for 10% increased difficulty of healing while in combat.
Boost_value is now used to raise healing_skill in the skill check formula rather than lowering the difficulty.
Additional bonuses to heal_min and heal_max for Specialized over Trained Healing skill.
"Expert" heals now increase the amount healed to more closely match pcap data.
Overall this ups the "Frequency" of heals, especially when Specialized, while taking the combat stance, spec vs trained, etc. while lowering the amount healed to more closely match retail.
2018-09-13 01:07:33 -05:00
LikeableLime
f54e0aa29e
Added support for Stamina and Mana Kits
2018-08-05 19:57:28 -05:00
Fds Fsd
34e3d6d2cd
Fixing Healing mechanics under low stamina situations
2018-08-04 19:50:47 +00:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Simon Jarrett
a2fdb3f198
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# GDLEnhanced.vcxproj.filters
# Source/AttackManager.cpp
# Source/ClientCommands.cpp
# Source/ClientEvents.cpp
# Source/Monster.cpp
# Source/MonsterAI.cpp
# Source/PhatSDK/MovementManager.cpp
# Source/PhatSDK/Support/CombatFormulas.cpp
# Source/Player.cpp
# Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
LikeableLime
71ef634a7e
minor fixes - heal kits no longer heal at full hp, item self auras no longer play particle effects, added 0.25f to make InUseRange and MoveToUse ranges match.
2018-06-16 12:56:46 -05:00
Simon Jarrett
8f7f9f3e36
Fixed a few errors
2018-05-29 23:47:16 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
LikeableLime
76ff751800
Test server
2018-05-16 23:43:49 +00:00
LikeableLime
7df55bb91f
Added AdjustHealth override to clear Damage Sources list when reaching full hp via heal spells and transfers. Also changed heal kits and food to use this new override.
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Added OnTookDamage to be called again after the kill messages are built to fix kill messages.
Damage Sources is now cleared on death as well.
2018-05-15 00:04:29 -05:00
Simon Jarrett
844a9b12d6
Added additional client health update trigger for food and healing kits
2018-05-06 02:16:19 +01:00
Likeablelime
9f0f4b7035
Fixed animation for using heal kit on others.
2018-03-31 21:50:57 -05:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00