Commit graph

35 commits

Author SHA1 Message Date
Morosity
401711a5c2 Drop useless if condition.
attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true.
2020-09-15 00:20:23 +00:00
Morosity
e7e711c61b Revert "Some random things here....and there."
This reverts commit ee7a6effab
2020-07-18 01:04:04 +00:00
Morosity
bff453f8d8 Revert "Merge branch 'TestServer' of https://gitlab.com/Scribble/gdlenhanced into TestServer"
This reverts commit 2179529665
2020-06-05 23:41:06 +00:00
Morosity
faad7b5b83 Fix up client commands for starting/stopping events. Now offers more robust feedback if event string is not found.
Does not errantly declare event already active if not found or not active if event not found.
2020-03-21 16:26:52 +00:00
Morosity
de31963e0f Characters can relink with lost homes.
Use crystal on home will relink for /hr to work.
2019-09-29 01:52:57 +00:00
LikeableLime
4200ebaff4 Prevent hooked items from being usable if recently involved in PK Activity. 2019-09-21 23:54:03 +00:00
Code Munkey
54283c5263 For He's a Jolly Good Fellow 2019-09-03 14:18:02 +00:00
Michael Rath
9bff1bea4d Recent 1.32 Hotfixes 2019-08-28 15:52:33 -07:00
Code Munkey
c86c4fa0df Linux support 2019-07-07 20:56:15 +00:00
Michael Rath
0df95688b3 1.31 Housing Hotfix 2019-06-08 20:35:22 -07:00
Michael Rath
ab96b82905 Fix house owner showing even if owner is offline 2019-06-04 22:53:42 -07:00
Morosity
b174cf496c Moved HouseManager code to new file
Added support for hslist
Phase 1 - only existing available to see, bugged houses are ignored
2019-05-28 15:59:42 +00:00
Morosity
4e51e55f8e House abandon on delete char
New admin command 'evict'
Assess the Crystal and /evict
If house number known, /evict ####
2019-04-13 18:18:16 +00:00
Michael Rath
83786d94e6 Last bit of RC DB changes 2019-03-06 19:53:21 -08:00
Morosity
da8a2e966c Limit house saves to when changed only
Changes include Hook usage, Storage usage, Buy house, Abandon House, and Rent (when re-enabled)
2019-02-26 21:05:30 +00:00
LikeableLime
92bf7db7f8 Removed refunding on house purchase and maintenance. 2018-10-07 20:37:19 -05:00
scruples
bd670b67a9 Some memory leak fixes - delete RecipeFactory on shutdown, delete any queuedAttackData on AttackManager destruct, delete houseData object once it's copied to the _houseDataMap and point to the map version instead. 2018-08-17 11:17:11 +01:00
LikeableLime
ee1db0cfe3 Fixed AltCurrencies - Added IsCurrency() list. 2018-08-08 19:51:43 -05:00
Michael Rath
91ee00e241 Finalizing 1.19 rebuild 2018-07-12 14:41:21 -07:00
Morosity
d8f03369eb Rebuild of 1.19 2018-07-11 04:53:32 +00:00
Simon Jarrett
518c2a23df Added some null ptr checks for GetClient() for the 2018-06-30 crash 2018-06-30 15:04:43 +01:00
plunderdog
dfb81edb8a Enums update, still being able to house recall after abandoning fix, trophies not showing at start of loot fix, unlooted corpses become free for all for the last 1/3 of their lifespan, start of corpse permissions coding 2018-06-26 19:48:05 +01:00
Simon Jarrett
a2fdb3f198 Merge branch 'TestServer' into SharedPointers
# Conflicts:
#	GDLEnhanced.vcxproj.filters
#	Source/AttackManager.cpp
#	Source/ClientCommands.cpp
#	Source/ClientEvents.cpp
#	Source/Monster.cpp
#	Source/MonsterAI.cpp
#	Source/PhatSDK/MovementManager.cpp
#	Source/PhatSDK/Support/CombatFormulas.cpp
#	Source/Player.cpp
#	Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
Simon Jarrett
e91df41c8e more conversions to weak pointers 2018-06-21 23:32:21 +01:00
Simon Jarrett
8f7f9f3e36 Fixed a few errors 2018-05-29 23:47:16 +01:00
Michael Rath
f32990b9f1 Removing excess logging from crash analysis 2018-05-26 11:10:35 -07:00
Simon Jarrett
9ea163be50 changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.) 2018-05-23 13:45:22 +01:00
Michael Rath
87e18f4579 More logging with names. 2018-05-21 20:28:23 -07:00
Scribble
b1ff7687a0 Removed GetName() From all logging that was added in previous MR 2018-05-21 19:52:58 -04:00
Simon Jarrett
0c32bd2f83 changed logging to release 2018-05-22 00:06:53 +01:00
Simon Jarrett
b966a9e65e Logging for the InqDataID crash 2018-05-21 23:20:21 +01:00
LikeableLime
f6214362cd Added more house maintance saves. 2018-04-29 18:46:00 -05:00
LikeableLime
7ce4fb74c8 Misc fixes - Removed corpse save to only save after DIs are removed. Added extra house mainteance save. Added line to PostSpawn so that generators are not reinitialized if they have an existing generator_registry 2018-04-29 03:18:10 -05:00
Likeablelime
8820cf1648 Fixed the crash from a player with no allegiance attempting to enter a housing portal or use housing storage if allegiance permissions are active. 2018-04-16 03:24:41 -05:00
Peanuts420
da80d1ab2a Initial Commit 2018-03-29 17:01:57 -04:00