Commit graph

251 commits

Author SHA1 Message Date
Morosity
401711a5c2 Drop useless if condition.
attack_motion is initialized to zero then immediately checked as '!attack_motion' -- always true.
2020-09-15 00:20:23 +00:00
Michael Rath
69e5e193ed Adding code to reference correct properties based upon buffs vs cantrips. 2020-07-23 16:59:25 -07:00
Michael Rath
039eade1ca Remove incorrect check for slidecasting 2020-07-22 11:41:24 -07:00
Michael Rath
84cf313eec Fixes Give issue & spell cast sequence pause 2020-07-22 10:52:12 -07:00
Michael Rath
65f9957f69 Fixing Damage display on Bows with Elemental Damage bonus 2020-07-20 12:17:16 -07:00
Michael Rath
9e4035dd34 Spell cleanup; Fixing default values to 0 not 1 2020-07-18 20:23:53 -07:00
Morosity
bd82f175ba Merge branch 'master' into 'TestServer'
# Conflicts:
#   Source/ObjectMsgs.cpp
#   Source/SpellProjectile.cpp
#   Source/WeenieObject.cpp
2020-07-18 18:20:17 +00:00
Michael Rath
033c5a5601 Fixing display and usage of Aura spells 2020-07-18 11:17:01 -07:00
Morosity
e7e711c61b Revert "Some random things here....and there."
This reverts commit ee7a6effab
2020-07-18 01:04:04 +00:00
Michael Rath
c56a792e36 Cleanup on Aura for display and usage 2020-07-15 16:29:27 -07:00
Michael Rath
1c990756b1 Aura using EnchantInt now 2020-07-14 20:26:49 -07:00
Michael Rath
273b076d91 BloodDrinker Aura shows now in damage when weapon equipped 2020-07-14 09:27:21 -07:00
Michael Rath
5a5c9c01b3 Null checks 2020-07-12 11:02:18 -07:00
Michael Rath
401e645754 Cleanup 2020-07-11 22:30:00 -07:00
Michael Rath
d638e1ee19 HOT spam adjusted 2020-07-11 22:28:43 -07:00
Michael Rath
100c16397b Weapon/Armor enchantments are player only
Fix missing GEAR ratings that were commented out for testing
2020-07-09 22:31:36 -07:00
Michael Rath
bd84711c76 More Hooks to House linkage fixing
Move Rare message generation for vtank
Removed long first spawn timer - Repair golem wont be absent so long
Adjusted timing on how world is loaded with buildings
2020-07-08 14:07:52 -07:00
Michael Rath
a792c7dca7 Item spell removal bug fix 2020-07-08 13:30:46 -07:00
Morosity
66dc22838b Adding Missng ratings; Updated ratings calc to be faster; update mage damage formula for skill; fixed set equip/remove to cast correct spells 2020-07-08 19:53:24 +00:00
Michael Rath
481bb78876 1.33.7 Hotfix 2020-07-07 13:39:25 -07:00
Code Munkey
b25ba4aa68 Task system with gen delays 2020-07-07 20:02:06 +00:00
Michael Rath
561d1a8c55 Remove Dedication set from loot
Remove sets from shields
Going  down to 1 of set will correctly remove spells
2020-06-08 20:41:15 -07:00
Morosity
bff453f8d8 Revert "Merge branch 'TestServer' of https://gitlab.com/Scribble/gdlenhanced into TestServer"
This reverts commit 2179529665
2020-06-05 23:41:06 +00:00
Michael Rath
b0807cce6a handle skip count sets 2020-06-05 00:59:06 -07:00
Michael Rath
ebf8492bd3 Attribute sets above max items for spells wont remove spells. 2020-06-04 23:33:49 -07:00
Michael Rath
c5fbc5b2e8 Option to display spell names impacting damage over time 2020-06-04 17:11:00 -07:00
Michael Rath
e01c04cbd7 Surge only heals 150 health 2020-06-03 23:53:34 -07:00
Michael Rath
a837173a9d Wiring back in so aetheria can proc 2020-06-02 17:44:03 -07:00
Michael Rath
5dc9514bbc More icon cleanup
Dye recipe fallback to prevent infinite basic dye
2020-06-01 15:36:40 -07:00
Michael Rath
f5d39c9ec7 Dye should now update Icon 2020-06-01 00:43:01 -07:00
Michael Rath
f7f7970103 Melee peace mode no fizzle
DOTs use enchantement registry correctly now
2020-05-30 19:43:02 -07:00
Michael Rath
590e1be042 Hotfix from testserver for 1.33.7 2020-05-29 01:41:48 -07:00
Michael Rath
21aba6ad6b 1.33.7 feature complete
Sets - Aetheria, Leveling, & Loot
Misc fixes - Memleak, Petcombat, logging, crafting
2020-05-29 01:34:33 -07:00
Michael Rath
a8fa6ca99e Quadrant fix 2020-05-22 22:26:36 -07:00
Michael Rath
aba0106393 Aetheria spell stacking 2020-05-22 22:19:09 -07:00
Michael Rath
68120f40a1 Ratings adjust correctly for gear. Aetheria can drop in /spawntreasure. Fixed aetheria level dist. /purgespells command. Still working aetheria equip/unequip spell 2020-05-18 18:51:20 -07:00
Michael Rath
2a251c76e5 Fixed more spells. Fixed Pine salvage calc. Fixed rating bug. Added Aetheria category (18) to /spawntreasure. Added ability to reload treasureprofile.json /reloadtreasure 2020-05-17 22:21:51 -07:00
Michael Rath
1b0e8fb96c The biggie.... cloaks and aetheria.... 2020-05-16 18:39:12 -07:00
Michael Rath
e68755cd4a Updated logic to not impede streak(ing) 2020-04-29 11:44:17 -07:00
Michael Rath
c96d0517b4 Runtime changing of xp multiplers - See ConfigCommands.cpp
ElementalModFix for red text
Error message fix for when attacked by PK when NPK
2020-04-29 00:15:00 -07:00
Michael Rath
880d064b7c Updating physics math
Setting hooks & chests closable again
Changed DWORD ref to uint32_t
2020-04-28 22:14:23 -07:00
Morosity
fca3b5f3db Merge branch 'voidwands' into 'TestServer'
Void stuff

See merge request Scribble/gdlenhanced!572
2020-04-29 04:05:03 +00:00
Morosity
320e3b7967 Void casters in loot
Spirit Drinker/Thirst update
2020-04-29 04:05:02 +00:00
Code Munkey
64f2a4f174 Recipe System Rework 2020-04-29 04:02:53 +00:00
LikeableLime
49df76c26f MoreDamage!
Make spirit drinker work.
Changed spells.json to reflect the right floatstat buff per .dat file and pcaps.
2020-04-26 22:21:59 +00:00
Morosity
faad7b5b83 Fix up client commands for starting/stopping events. Now offers more robust feedback if event string is not found.
Does not errantly declare event already active if not found or not active if event not found.
2020-03-21 16:26:52 +00:00
Michael Rath
9933462f1a Logic cleanup on loop 2020-03-19 17:26:00 -07:00
Morosity
0101b3ea59 Fix up client commands for starting/stopping events. Now offers more robust feedback if event string is not found.
Does not errantly declare event already active if not found or not active if event not found.
2020-03-18 21:44:35 +00:00
Code Munkey
11db617215 Generator work 2020-03-16 18:15:40 +00:00
Morosity
f1cffb38d4 Fix up client commands for starting/stopping events. Now offers more robust feedback if event string is not found.
Does not errantly declare event already active if not found or not active if event not found.
2020-03-10 01:07:58 +00:00