LikeableLime
8b7fdef563
Fix for melee sword and shield attacks.
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Fix for Dual Wield Unarmed weapon attacks.
Fix for using housing items in packs.
2018-11-22 23:37:16 -06:00
LikeableLime
8b034961c8
Fixed missile attacks not repeating.
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Fixed Dual Wield attack speed.
Fixed Dual Wield multi-strike animations.
Fixed first attack after charging the enemy not triggering.
2018-11-21 19:37:14 -06:00
CodeMunkey
75b7bf23e1
Calculate charge time in setup instead of attack done to stop double attacks
2018-11-16 10:02:23 -06:00
CodeMunkey
213c253b68
These are not working animations
2018-11-09 17:38:56 -06:00
CodeMunkey
6363b85d97
Nothing to see here
2018-11-09 13:39:05 -06:00
LikeableLime
16c9fd08f8
Changed IsDestroyedOnDeath() check in GenerateDeathLoot back to use removeList.
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Added a couple potential memory leak fixes from scruples minor fixes MR.
2018-11-08 18:36:26 -06:00
LikeableLime
eac663566f
Merge branch 'SIMDVector' into 'TestServer'
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Simd vector
See merge request Scribble/gdlenhanced!228
2018-10-05 02:48:05 +00:00
CodeMunkey
1e45e71bf1
SIMD enabled vector (3)
2018-10-03 17:16:55 -05:00
CodeMunkey
11633d03b7
Merge TestServer
2018-10-02 09:36:57 -05:00
Michael Rath
3c678a4b3b
Recalculated curves for stam loss
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Reduced max End for bonus from 400 to 300
2018-09-22 18:32:18 -07:00
LikeableLime
e90e66ad57
Fix for melee/missile attack heights.
2018-09-18 21:25:09 -05:00
Anahera
68ec0ad4ac
Merge remote-tracking branch 'upstream/TestServer' into chess
2018-09-01 12:55:07 +12:00
CodeMunkey
c854e42741
Sanitize min/max usage
2018-08-27 15:47:05 -05:00
scruples
bd670b67a9
Some memory leak fixes - delete RecipeFactory on shutdown, delete any queuedAttackData on AttackManager destruct, delete houseData object once it's copied to the _houseDataMap and point to the map version instead.
2018-08-17 11:17:11 +01:00
Anahera
9d2b128052
Fixed weenie pieces not attacking opponent piece when taking a sqaure.
2018-08-16 01:21:13 +12:00
LikeableLime
2b771a40e2
Fixed potential crashes in Attack and Spellcasting Manager from AsPlayer()->IsPK()
2018-08-04 19:10:13 -05:00
Fds Fsd
6bdbb511b3
Melee attack animation fixes for slashing/thrust and zero stamina
2018-07-26 04:22:02 +00:00
LikeableLime
95e5f67406
null_ptr check in GetAccountHouseID(), changed the command for the emulator help command to /emuhelp, rolled back mob thrown weap changes to fix lugian rocks.
2018-07-14 23:57:10 -05:00
Michael Rath
a891e14dce
Merge branch 'TestServer' of https://gitlab.com/Scribble/gdlenhanced into TestServer
2018-07-12 20:11:52 -07:00
Michael Rath
d28fae8c33
Cleaving using the ATTACKABLE bool property.
2018-07-12 20:11:46 -07:00
LikeableLime
e1d4a95c32
Fix for melee animation
2018-07-12 19:21:16 -05:00
LikeableLime
bacb4a6a8b
Fix for thrown weapons (Dishware), Mob thrown weapon tracking, and a small melee animation fix.
2018-07-12 18:50:04 -05:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Morosity
d8f03369eb
Rebuild of 1.19
2018-07-11 04:53:32 +00:00
LikeableLime
ac3af040c2
Fixed Two Hand cleaving damaging NPCs. Fixed peace mode while casting. Fixed item banes not sending spell text on cast. Fixed Garbage barrel
2018-07-06 23:10:33 -05:00
LikeableLime
5e39bee9a1
Fixed Repeat Attacks stopping when out of stamina.
2018-07-03 17:26:57 -05:00
LikeableLime
ef765b03a7
Moved Cast on Strike before Calculate Damage.
2018-07-03 16:44:24 -05:00
LikeableLime
6bc2220787
Cast on Strike support
2018-07-03 15:42:54 -05:00
LikeableLime
bad08153c0
Fixed arrows flying backwards and thrown weapons flying vertically.
2018-07-02 19:55:22 -05:00
Simon Jarrett
95d5b39121
will now cleave players when attacking monsters
2018-06-30 15:54:07 +01:00
Simon Jarrett
2b5f2d50ab
added support for cleaving weapons
2018-06-30 14:35:47 +01:00
Simon Jarrett
d82edd8830
Change the notify attack done from just players to all weenies
2018-06-27 22:51:25 +01:00
Simon Jarrett
39167bb444
The fix for the missile attack charge bar not working that got lost in TestServerBad. I've removed all the stuff I did to change animation speeds, and this change doesn't touch any of the code for melee attacks.
2018-06-27 22:48:55 +01:00
Simon Jarrett
9cebf473d3
Fixed the bug where archers get stuck mid animation
2018-06-27 21:49:31 +01:00
Simon Jarrett
ad6c2fecd3
Fixed some shared_ptr not being set correctly
2018-06-26 16:47:15 +01:00
Simon Jarrett
a2fdb3f198
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# GDLEnhanced.vcxproj.filters
# Source/AttackManager.cpp
# Source/ClientCommands.cpp
# Source/ClientEvents.cpp
# Source/Monster.cpp
# Source/MonsterAI.cpp
# Source/PhatSDK/MovementManager.cpp
# Source/PhatSDK/Support/CombatFormulas.cpp
# Source/Player.cpp
# Source/SpellcastingManager.cpp
2018-06-25 21:08:26 +01:00
LikeableLime
ded5e0700e
Fixed combat formulas to use preVariance damage in Crit damage calcs. Moved crit calculation up to attack manager before damage is calculated to facilitate this.
2018-06-17 15:51:05 -05:00
Simon Jarrett
8f7f9f3e36
Fixed a few errors
2018-05-29 23:47:16 +01:00
Simon Jarrett
c22db0ae4f
Changed a bunch of shared_ptrs to weak_ptrs
2018-05-29 20:06:15 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Morosity
dc84479ed8
Merge branch 'MinorFixes' into 'TestServer'
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Minor fixes
See merge request Scribble/gdlenhanced!76
2018-05-20 01:47:12 +00:00
Simon Jarrett
47a2cb89f0
Added a 60 second cooldown between being involved in PK combat and being able to use portals.
2018-05-19 19:21:17 +01:00
Simon Jarrett
ae0639375f
added some null pointer checks in the aim height calculation code
2018-05-14 23:02:53 +01:00
Simon Jarrett
9137b9edf6
Players will now perform the proper motion when releasing a missile
2018-05-14 22:34:13 +01:00
Simon Jarrett
baf514b3ca
Adjusted missile speeds and implemented the fast missiles and missile tracking options
2018-05-14 22:31:21 +01:00
Simon Jarrett
fa03ef0376
Changed missile attack range to 80 (as in retail)
2018-05-14 22:23:07 +01:00
Simon Jarrett
3c8da30452
Players will no longer charge while wielding missile weapons
2018-05-14 22:19:36 +01:00
LikeableLime
5a1fe64288
Melee fixes again.
2018-05-12 15:08:13 -05:00
LikeableLime
b5ccd944b4
Revert "Fix disappearing items. Melee Fixes"
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This reverts commit 426a76a77f
2018-05-12 19:55:35 +00:00
LikeableLime
426a76a77f
Fix disappearing items. Melee Fixes
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Temporarily commented the removeItem packet from ReleaseContainedItemRecursive to fix items disappearing
Adjusted melee attack cone and min distance to fix melee attacks on moving targets.
Adjusted attack speed time to remove the delay between melee repeat attacks.
2018-05-12 00:35:52 -05:00