Morosity
7b196d69ca
Updating branch to latest Test server
2019-01-09 02:01:58 +00:00
LikeableLime
7b6c797c53
Removed check for max level on AwardSkillXP emote, moved fireworks effect to only trigger on actually raising a level.
2018-12-28 19:45:39 -06:00
LikeableLime
a4688c53c3
Allow negative values for AwardXP and AwardNoShareXP to allow npcs to take unassigned xp from the target.
2018-12-27 12:46:16 -06:00
LikeableLime
d153e0586a
Skill xp spending fixes
2018-12-26 02:13:09 -06:00
LikeableLime
40f21f9a0f
Fix for gearknight armor model updating on unequip.
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Fixed Sanamar new character start location.
Crash fix for void foci in player logon.
nullptr check in magic absorb check.
Added support for Award Luminance emote type as well as on kill and fellow sharing.
Fixed players able to leave and come back to training academy.
2018-12-18 17:02:31 -06:00
Scribble
4a77d0c559
TakeItems_EmoteType will now take all of X item when stacksize is set to -1
2018-11-29 16:52:15 -05:00
LikeableLime
bd3397c07a
Merge branch 'FixType49' into 'TestServer'
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Fixing AwardLevelProportionalXP_EmoteType 49. Correcting emote to properly…
See merge request Scribble/gdlenhanced!245
2018-11-12 07:22:05 +00:00
LikeableLime
0a75b3ca7a
Greatly reduced number of Client Commands. Fixed /barber and added /spawnfresh to refresh a specific wcid. Fixed /removethis admin command and added admin commands to nudge/move items to use with admin decal plugin.
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Added StartBarber_EmoteType
Added names for Client Events in debug.log when running in debug mode.
Fixed text on Refuse_EmoteCategory when handing in stacks of items.
Fix for treasureprofile.json crashing server on start.
Added pathwarden trinket, blackmoor's favor, racial augs, and welcome letter on character creation.
Fixed trained skill level on char creation and on login.
2018-11-12 00:31:10 -06:00
Zarto
6923192d3d
Fixing AwardLevelProportionalXP_EmoteType 49. Correcting emote to properly award maxxp for characters at lvl 275.
2018-11-11 03:34:39 -05:00
Adam Van Campen
375daa9cbe
Fixed emote.amount to match qualities.cpp. Now correctly listed as emote.percent.
2018-10-20 19:45:04 -04:00
Adam Van Campen
e3059df2a4
Added: -InqPackSpace_EmoteType
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-TeleportTarget_EmoteType
-TeleportSelf_EmoteType
-SetFloatStat_EmoteType
2018-10-20 19:23:44 -04:00
Adam Van Campen
6d7830ca57
Adding InqPackSpace_EmoteType
2018-10-20 16:09:06 -04:00
LikeableLime
ab4a49ddda
Update EmoteManager.cpp
2018-10-10 19:08:10 +00:00
LikeableLime
ba6d671e83
Added text to TakeItems_EmoteType to notify you of items being removed.
2018-10-09 21:39:43 -05:00
LikeableLime
8cf33b50e6
Merge branch 'DeleteSelfSetBoolStatEmotes' into 'TestServer'
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DeleteSelf_EmoteType & SetBoolStat_EmoteType
See merge request Scribble/gdlenhanced!213
2018-10-05 19:39:47 +00:00
LikeableLime
6b6e5e3e25
Removed unused code from EmoteManager::ReplaceEmoteText()
2018-10-04 23:16:57 -05:00
LikeableLime
e9cb2cb5a0
nullptr check in EmoteManager::ReplaceEmoteText()
2018-10-04 22:25:06 -05:00
Adam Van Campen
a5331accfd
Resolving Merge Conflicts
2018-10-04 23:06:09 -04:00
Zarto
bc23e2b5c7
Emote Support for Quest Cool Down Messages - REVISION
2018-10-05 02:46:41 +00:00
Zarto
5acbbae06a
Updated Type72 Generate to properly deactivate on demand via the Emote Table.
2018-10-05 02:45:14 +00:00
LikeableLime
622e3bc546
Merge branch 'CommandLineArgs' into 'TestServer'
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Command line args
See merge request Scribble/gdlenhanced!201
2018-10-05 02:44:51 +00:00
LikeableLime
64acb5cb51
Added support for SpendLuminance_EmoteType and SetInt64Stat_EmoteType
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Changed InqYesNo_EmoteType to support custom strings rather than Yes_Response and No_Response.
Added /givelum command
2018-10-04 21:23:45 -05:00
CodeMunkey
11633d03b7
Merge TestServer
2018-10-02 09:36:57 -05:00
LikeableLime
1fe7be8de2
Fixes for NPC Emote handling.
2018-09-30 19:28:51 -05:00
LikeableLime
af11c6a6a2
Forgot to reward skill credits on removing Spec "Heritage" skills to Trained in UntrainSkill_EmoteType.
2018-09-22 20:46:25 -05:00
LikeableLime
636551f63a
Fix for Arcane Lore counting as 6 spec credits instead of 2 when calculating max number of credits allowed spec.
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Added support for UntrainSkill_EmoteType.
Fix for certain item placements like "Corpse" Chests ex. wcid 1217.
2018-09-22 20:09:45 -05:00
LikeableLime
acfd4d6d17
Added support for ReceiveTalkDirect_EmoteCategory
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Added support for PopUp_EmoteType, InqYesNo_EmoteType, InqOwnsItems_EmoteType, and TakeItems_EmoteType
2018-09-17 22:55:33 -05:00
Adam Van Campen
996b99996f
BUG FIX: Added Line to return blank message if quest timer has expired.
2018-09-05 11:21:52 -04:00
Zarto
9eb68b9c29
Quest Timer Cooldown Message Functionality VIA Emote Table
2018-09-01 04:22:24 +00:00
CodeMunkey
c854e42741
Sanitize min/max usage
2018-08-27 15:47:05 -05:00
Michael Rath
dffc99f820
NPCs aren't "busy" anymore.
2018-08-22 21:05:31 -07:00
LikeableLime
e5d2e71a8c
Added NotifyIntStatUpdated to SetInt, IncrementInt, and DecrementInt Stat_EmoteTypes
2018-08-07 07:38:30 -05:00
Zarto
db95ce026c
Adding Functionality for KillTask messages, SetQuestCompletions, Generate Emote Types.
2018-07-22 00:24:45 +00:00
Michael Rath
91ee00e241
Finalizing 1.19 rebuild
2018-07-12 14:41:21 -07:00
Simon Jarrett
ad6c2fecd3
Fixed some shared_ptr not being set correctly
2018-06-26 16:47:15 +01:00
Simon Jarrett
8637adc836
Merge branch 'TestServer' into SharedPointers
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# Conflicts:
# Source/EmoteManager.cpp
2018-06-25 22:43:20 +01:00
Scribble
5714d24a4f
Fixed a few things in the starter weapons
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Made Emotetype63 (Set Sanctuary) have a predefined location, if null use player location.
2018-06-25 17:31:54 -04:00
Simon Jarrett
8f7f9f3e36
Fixed a few errors
2018-05-29 23:47:16 +01:00
Simon Jarrett
c22db0ae4f
Changed a bunch of shared_ptrs to weak_ptrs
2018-05-29 20:06:15 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
LikeableLime
1fb75c23e7
Added LockFellow_EmoteType
2018-04-24 02:24:54 -05:00
Peanuts420
dee1c29356
Added logic for InqInt64 EmoteType
2018-04-08 09:55:50 -04:00
Peanuts420
7a091147f6
- Moved the allegiance xp awarded on login to when the portal sequence is done, hopefully fixing the issue of the client not updating the level and xp values instantly.
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- /corpse command implemented.
- removed some test code left in by mistake
- renamed some functions/variables to better match the client.pdb code.
2018-03-29 20:32:02 -04:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00