Simon Jarrett
e91df41c8e
more conversions to weak pointers
2018-06-21 23:32:21 +01:00
Simon Jarrett
8f7f9f3e36
Fixed a few errors
2018-05-29 23:47:16 +01:00
Simon Jarrett
0b1397574a
fixes to shared pointers
2018-05-24 22:28:15 +01:00
Simon Jarrett
9ea163be50
changed all pointers to CPhysicsObj to shared pointers (and thus all weenies, etc.)
2018-05-23 13:45:22 +01:00
Morosity
167c486235
Merge branch 'weepingwandnerf' into 'TestServer'
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Remove Hunter's Lash (temporarily) from Weeping Wand
See merge request Scribble/gdlenhanced!87
2018-05-20 01:47:33 +00:00
Michael Rath
b59785b837
Remove Hunter's Lash (temporarily) from Weeping Wand
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Double slayer vs human bonus damage
2018-05-19 14:17:01 -07:00
LikeableLime
b572cde74f
Revert "Crash fix when item not found in container or world."
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This reverts commit 88eea7aedf
2018-05-16 23:38:59 +00:00
LikeableLime
88eea7aedf
Crash fix when item not found in container or world.
2018-05-16 18:31:46 -05:00
Simon Jarrett
811adb3f04
Removed the extra damage taken message on killing blows. Moved the code to add to the damage list from OnTookDamage to a separate function that can be called independently.
2018-05-16 00:19:58 +01:00
LikeableLime
7df55bb91f
Added AdjustHealth override to clear Damage Sources list when reaching full hp via heal spells and transfers. Also changed heal kits and food to use this new override.
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Added OnTookDamage to be called again after the kill messages are built to fix kill messages.
Damage Sources is now cleared on death as well.
2018-05-15 00:04:29 -05:00
LikeableLime
f325fd55dd
Merge branch 'KillRewards' into 'TestServer'
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Various fixes to kill rewards
See merge request Scribble/gdlenhanced!54
2018-05-10 06:24:33 +00:00
Simon Jarrett
ff4f91cd32
added null pointer check for damage sources
2018-05-09 22:32:49 +01:00
LikeableLime
1fd19e37bb
#2 for zircon
2018-05-09 01:27:41 -05:00
Simon Jarrett
6893dedb27
Various fixes to kill rewards
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* Looting permission goes to player who did most damage
* Damage to NPC is reset once it regens back to full hp
* XP is distributed evenly amongst attackers
2018-05-07 14:13:40 +01:00
LikeableLime
94895cef7c
Revert "Revert "Merge branch 'SheildsPropertyUpdate' into 'master'""
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This reverts commit a5dbe09545
2018-05-04 16:37:29 +00:00
LikeableLime
a5dbe09545
Revert "Merge branch 'SheildsPropertyUpdate' into 'master'"
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This reverts merge request !37
2018-05-04 16:28:57 +00:00
Michael Rath
f33d3711cb
Shield property set upon login for shields wielded, in main inventory, and in packs
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Shield property set if shield wielded as well
2018-05-03 18:48:57 -07:00
Michael Rath
0760e809c0
Extra logging for db save errors
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Additional info for corpse creation data
2018-04-28 15:36:01 -07:00
LikeableLime
cda2394d4a
Added support for all Fellow Spells and moved Corpse saving and visibility set to CalculateAndDropDeathItems to alleviate corpses disappearing.
2018-04-24 02:03:00 -05:00
Likeablelime
0ba7d01ccf
minor fixes to spell comp burn and saving of corpses after player death.
2018-04-20 00:02:07 -05:00
Likeablelime
42645ce857
Copy of Dekaru's Classic commit for Spec and Trained skills as well as Monster WieldTreasure destinations.
2018-04-03 21:16:39 -05:00
Likeablelime
bfb28be006
Fixed Hollows working with vulns.
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Fixed "Your is too low" error message.
2018-04-02 22:46:54 -05:00
Likeablelime
ccd3500920
Added support for Two Handed weapons. Should work on players and mobs.
2018-04-02 16:34:35 -05:00
Peanuts420
768037f5ac
-Fixed Death Item System (Hopefully)
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- Missile weapon damage now takes into account the weapon damage bonus and elemental damage bonus.
- Spell damage now takes into account the weapon's elemental damage mod.
- Ammunition is no longer enchantable.
- Shields were only working after the first server restart after their creation, added workaround to get them to work from creation while I figure out why.
2018-04-01 15:03:58 -04:00
Peanuts420
7ce85414cb
- Changed rending formula to match the values shown at http://www.asheronsguide.com/article_lookup.html?articleid=35 but updated war magic values to match the changes described in the Treaties in Stone patch(war magic imbues reach the cap at 360 instead of 400 skill)
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- Armor and Imperil spells should work properly again.
2018-03-31 16:00:43 -04:00
Peanuts420
80b218a854
Updated Skill table from old skills to ToD Skills
2018-03-29 20:49:54 -04:00
Peanuts420
da80d1ab2a
Initial Commit
2018-03-29 17:01:57 -04:00