#include #include "ServerObjectMaint.h" #include "PhysicsObj.h" #include "World.h" void CServerObjectMaint::GotoLostCell(class CPhysicsObj *, uint32_t) { } void CServerObjectMaint::RemoveFromLostCell(class CPhysicsObj *) { } void CServerObjectMaint::AddObjectToBeDestroyed(uint32_t) { } void CServerObjectMaint::RemoveObjectToBeDestroyed(uint32_t) { } CPhysicsObj *CServerObjectMaint::GetObject(uint32_t object_id) { return g_pWorld->FindObject(object_id); }