#include #include "easylogging++.h" #include "Client.h" #include "WeenieObject.h" #include "Monster.h" #include "Player.h" #include "World.h" #include "Config.h" #include "Globals.h" #include "Server.h" #include "WeenieFactory.h" #include "ClientCommands.h" CLIENT_COMMAND(testchat, "", "Sends hello back in all chat channel formats.", ADMIN_ACCESS, SERVER_CATEGORY) { pPlayer->SendText("Sending text via LTT_DEFAULT", LTT_DEFAULT); pPlayer->SendText("Sending text via LTT_ALL_CHANNELS", LTT_ALL_CHANNELS); pPlayer->SendText("Sending text via LTT_SPEECH", LTT_SPEECH); pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT", LTT_SPEECH_DIRECT); pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT_SEND", LTT_SPEECH_DIRECT_SEND); pPlayer->SendText("Sending text via LTT_SYSTEM_EVENT", LTT_SYSTEM_EVENT); pPlayer->SendText("Sending text via LTT_COMBAT", LTT_COMBAT); pPlayer->SendText("Sending text via LTT_MAGIC", LTT_MAGIC); pPlayer->SendText("Sending text via LTT_CHANNEL", LTT_CHANNEL); pPlayer->SendText("Sending text via LTT_CHANNEL_SEND", LTT_CHANNEL_SEND); pPlayer->SendText("Sending text via LTT_SOCIAL_CHANNEL", LTT_SOCIAL_CHANNEL); pPlayer->SendText("Sending text via LTT_SOCIAL_CHANNEL_SEND", LTT_SOCIAL_CHANNEL_SEND); pPlayer->SendText("Sending text via LTT_EMOTE", LTT_EMOTE); pPlayer->SendText("Sending text via LTT_ADVANCEMENT", LTT_ADVANCEMENT); pPlayer->SendText("Sending text via LTT_ABUSE_CHANNEL", LTT_ABUSE_CHANNEL); pPlayer->SendText("Sending text via LTT_HELP_CHANNEL", LTT_HELP_CHANNEL); pPlayer->SendText("Sending text via LTT_APPRAISAL_CHANNEL", LTT_APPRAISAL_CHANNEL); pPlayer->SendText("Sending text via LTT_MAGIC_CASTING_CHANNEL", LTT_MAGIC_CASTING_CHANNEL); pPlayer->SendText("Sending text via LTT_ALLEGIENCE_CHANNEL", LTT_ALLEGIENCE_CHANNEL); pPlayer->SendText("Sending text via LTT_FELLOWSHIP_CHANNEL", LTT_FELLOWSHIP_CHANNEL); pPlayer->SendText("Sending text via LTT_WORLD_BROADCAST", LTT_WORLD_BROADCAST); pPlayer->SendText("Sending text via LTT_COMBAT_ENEMY", LTT_COMBAT_ENEMY); pPlayer->SendText("Sending text via LTT_COMBAT_SELF", LTT_COMBAT_SELF); pPlayer->SendText("Sending text via LTT_RECALL", LTT_RECALL); pPlayer->SendText("Sending text via LTT_CRAFT", LTT_CRAFT); pPlayer->SendText("Sending text via LTT_SALVAGING", LTT_SALVAGING); pPlayer->SendText("Sending text via LTT_ERROR", LTT_ERROR); pPlayer->SendText("Sending text via LTT_GENERAL_CHANNEL", LTT_GENERAL_CHANNEL); pPlayer->SendText("Sending text via LTT_TRADE_CHANNEL", LTT_TRADE_CHANNEL); pPlayer->SendText("Sending text via LTT_LFG_CHANNEL", LTT_LFG_CHANNEL); pPlayer->SendText("Sending text via LTT_ROLEPLAY_CHANNEL", LTT_ROLEPLAY_CHANNEL); pPlayer->SendText("Sending text via LTT_SPEECH_DIRECT_ADMIN", LTT_SPEECH_DIRECT_ADMIN); pPlayer->SendText("Sending text via LTT_SOCIETY_CHANNEL", LTT_SOCIETY_CHANNEL); pPlayer->SendText("Sending text via LTT_OLTHOI_CHANNEL", LTT_OLTHOI_CHANNEL); return false; } CLIENT_COMMAND(wcidbodyall, "wcid", "Sets wcid defaults for wcid to all body locations with 10 dam. Skips breath of DID30 not found.", ADMIN_ACCESS, SPAWN_CATEGORY) { if (argc < 1) { return true; } int wcid = atoi(argv[0]); if (!wcid) return true; CWeenieDefaults* def = g_pWeenieFactory->GetWeenieDefaults(wcid); BodyPart* head = new BodyPart(); head->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; head->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; head->_dval = 0.0; head->_dvar = .5; BodyPart* chest = new BodyPart(); chest->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; chest->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; chest->_dval = 1.0; chest->_dvar = .5; BodyPart* abdomen = new BodyPart(); abdomen->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; abdomen->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; abdomen->_dval = 2.0; abdomen->_dvar = .5; BodyPart* upperarm = new BodyPart(); upperarm->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; upperarm->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; upperarm->_dval = 3.0; upperarm->_dvar = .5; BodyPart* lowerarm = new BodyPart(); lowerarm->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; lowerarm->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; lowerarm->_dval = 4.0; lowerarm->_dvar = .5; BodyPart* hand = new BodyPart(); hand->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; hand->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; hand->_dval = 5.0; hand->_dvar = .5; BodyPart* upperleg = new BodyPart(); upperleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; upperleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; upperleg->_dval = 6.0; upperleg->_dvar = .5; BodyPart* lowerleg = new BodyPart(); lowerleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; lowerleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; lowerleg->_dval = 7.0; lowerleg->_dvar = .5; BodyPart* foot = new BodyPart(); foot->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; foot->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; foot->_dval = 8.0; foot->_dvar = .5; BodyPart* horn = new BodyPart(); horn->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; horn->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; horn->_dval = 9; horn->_dvar = .5; BodyPart* frontleg = new BodyPart(); frontleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; frontleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; frontleg->_dval = 10.0; frontleg->_dvar = .5; BodyPart* frontfoot = new BodyPart(); frontfoot->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; frontfoot->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; frontfoot->_dval = 12.0; frontfoot->_dvar = .5; BodyPart* rearleg = new BodyPart(); rearleg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; rearleg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; rearleg->_dval = 13; rearleg->_dvar = .5; BodyPart* rearfoot = new BodyPart(); rearfoot->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; rearfoot->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; rearfoot->_dval = 15; rearfoot->_dvar = .5; BodyPart* torso = new BodyPart(); torso->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; torso->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; torso->_dval = 16; torso->_dvar = .5; BodyPart* tail = new BodyPart(); tail->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; tail->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; tail->_dval = 17; tail->_dvar = .5; BodyPart* arm = new BodyPart(); arm->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; arm->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; arm->_dval = 18; arm->_dvar = .5; BodyPart* leg = new BodyPart(); leg->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; leg->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; leg->_dval = 19; leg->_dvar = .5; BodyPart* claw = new BodyPart(); claw->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; claw->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; claw->_dval = 20; claw->_dvar = .5; BodyPart* wing = new BodyPart(); wing->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; wing->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; wing->_dval = 21; wing->_dvar = .5; BodyPart* tentacle = new BodyPart(); tentacle->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; tentacle->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; tentacle->_dval = 23; tentacle->_dvar = .5; BodyPart* uppertentacle = new BodyPart(); uppertentacle->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; uppertentacle->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; uppertentacle->_dval = 24; uppertentacle->_dvar = .5; BodyPart* lowertentacle = new BodyPart(); lowertentacle->_bh = BODY_HEIGHT::MEDIUM_BODY_HEIGHT; lowertentacle->_dtype = DAMAGE_TYPE::BLUDGEON_DAMAGE_TYPE; lowertentacle->_dval = 25; lowertentacle->_dvar = .5; Body* body = new Body(); body->_body_part_table.add(0, head); body->_body_part_table.add(1, chest); body->_body_part_table.add(2, abdomen); body->_body_part_table.add(3, upperarm); body->_body_part_table.add(4, lowerarm); body->_body_part_table.add(5, hand); body->_body_part_table.add(6, upperleg); body->_body_part_table.add(7, lowerleg); body->_body_part_table.add(8, foot); body->_body_part_table.add(9, horn); body->_body_part_table.add(10, frontleg); body->_body_part_table.add(12, frontfoot); body->_body_part_table.add(13, rearleg); body->_body_part_table.add(15, rearfoot); body->_body_part_table.add(16, torso); body->_body_part_table.add(17, tail); body->_body_part_table.add(18, arm); body->_body_part_table.add(19, leg); body->_body_part_table.add(20, claw); body->_body_part_table.add(21, wing); body->_body_part_table.add(23, tentacle); body->_body_part_table.add(24, uppertentacle); body->_body_part_table.add(25, lowertentacle); return g_pWeenieFactory->UpdateWeenieBody(wcid, body); }